Variables renamed for convenience
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24e6e2c76f
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38a81c319a
48
highscores.c
48
highscores.c
@ -8,23 +8,23 @@
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#include "highscores.h"
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#define HIGHSCORES_FontFamily "assets/fonts/monofur.ttf"
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#define HIGHSCORES_FontFile "assets/fonts/monofur.ttf"
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int entriesGot = 0;
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User * ul;
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SDL_Color White;
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int HIGHSCORES_EntriesGot = 0;
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User * HIGHSCORES_UserList;
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SDL_Color HIGHSCORES_FontColor;
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SDL_Texture * HIGHSCORES_TableTexture;
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SDL_Rect HIGHSCORES_TotalRect;
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TTF_Font * font = NULL;
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TTF_Font * HIGHSCORES_FontFamily = NULL;
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void HIGHSCORES_Initialize(){
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printf("Initializing Highscores...\n");
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White = (SDL_Color) {255, 255, 255 };
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ul = malloc(10 * sizeof(User));
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font = TTF_OpenFont(HIGHSCORES_FontFamily, 48);
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if (!font) printf("Font could not initialize! Error: %s\n", TTF_GetError());
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else printf("Font was successfully initialized!\n");
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printFontStyle(font);
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HIGHSCORES_FontColor = (SDL_Color) {255, 255, 255 };
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HIGHSCORES_UserList = malloc(10 * sizeof(User));
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HIGHSCORES_FontFamily = TTF_OpenFont(HIGHSCORES_FontFile, 48);
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if (!HIGHSCORES_FontFamily) printf("Font coHIGHSCORES_UserListd not initialize! Error: %s\n", TTF_GetError());
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else printf("Font was successfHIGHSCORES_UserListly initialized!\n");
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printFontStyle(HIGHSCORES_FontFamily);
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HIGHSCORES_TotalRect = (SDL_Rect) {.x = 0, .y = 0, .w = 1920, .h = 1080 };
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printf("Highscores initialized!\n");
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}
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@ -55,10 +55,10 @@ void HIGHSCORES_Draw(SDL_Renderer * renderer){
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void HIGHSCORES_Deinitialize(){
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printf("De-initializing Highscores...\n");
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TTF_CloseFont(font);
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font = NULL; // to be safe...
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TTF_CloseFont(HIGHSCORES_FontFamily);
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HIGHSCORES_FontFamily = NULL; // to be safe...
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SDL_DestroyTexture(HIGHSCORES_TableTexture);
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free(ul);
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free(HIGHSCORES_UserList);
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printf("Highscores de-initialized!\n");
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}
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@ -75,8 +75,8 @@ void HIGHSCORES_GenerateTexture(SDL_Renderer * renderer){
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Message_rect.x = 50;
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SDL_BlitSurface(tempSurface, NULL, HIGHSCORES_TableSurface, &Message_rect);
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SDL_FreeSurface(tempSurface);
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while (count < entriesGot) {
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sprintf(buffer, format, ul[count].Username, ul[count].Score);
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while (count < HIGHSCORES_EntriesGot) {
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sprintf(buffer, format, HIGHSCORES_UserList[count].Username, HIGHSCORES_UserList[count].Score);
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tempSurface = HIGHSCORES_DrawText(buffer, &Message_rect);
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Message_rect.y = ((Message_rect.h + 15) * (count + 1)) + 140;
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Message_rect.x = 50;
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@ -89,8 +89,8 @@ void HIGHSCORES_GenerateTexture(SDL_Renderer * renderer){
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} /* HIGHSCORES_GenerateSurface */
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SDL_Surface * HIGHSCORES_DrawText(char * text, SDL_Rect * Message_rect){
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TTF_SizeText(font, text, &(Message_rect->w), &(Message_rect->h));
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SDL_Surface * tempSurface = TTF_RenderText_Solid(font, text, White);
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TTF_SizeText(HIGHSCORES_FontFamily, text, &(Message_rect->w), &(Message_rect->h));
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SDL_Surface * tempSurface = TTF_RenderText_Solid(HIGHSCORES_FontFamily, text, HIGHSCORES_FontColor);
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return tempSurface;
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}
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@ -99,7 +99,7 @@ void HIGHSCORES_ReloadList(){
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system("bhi top output.txt");
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printf("BHI interface quit!\nBHI output handling...\n");
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entriesGot = 0;
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HIGHSCORES_EntriesGot = 0;
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FILE * fp;
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char * line = NULL;
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size_t len = 0;
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@ -107,7 +107,7 @@ void HIGHSCORES_ReloadList(){
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char * name, * scorestring;
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int nameCharCount = 0, scoreCharCount = 0;
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bool switchread = false;
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ul = malloc(10 * sizeof(User));
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HIGHSCORES_UserList = malloc(10 * sizeof(User));
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fp = fopen("output.txt", "r");
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if (fp == NULL)
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return;
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@ -141,7 +141,7 @@ void HIGHSCORES_ReloadList(){
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User tmp;
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strcpy(tmp.Username, name);
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strcpy(tmp.Score, scorestring);
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ul[counter++] = tmp;
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HIGHSCORES_UserList[counter++] = tmp;
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}
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free(name);
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free(scorestring);
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@ -150,9 +150,9 @@ void HIGHSCORES_ReloadList(){
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if (line)
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free(line);
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for (size_t i = 0; i < counter; i++) {
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printf("User: %s -> Score: %s\n", ul[i].Username, ul[i].Score);
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printf("User: %s -> Score: %s\n", HIGHSCORES_UserList[i].Username, HIGHSCORES_UserList[i].Score);
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}
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entriesGot = counter;
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printf("BHI Interface successfully quit!\n");
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HIGHSCORES_EntriesGot = counter;
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printf("BHI Interface successfHIGHSCORES_UserListly quit!\n");
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} /* main */
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39
startmenu.c
39
startmenu.c
@ -3,15 +3,16 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include "gamestate.h"
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#include "main.h"
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SDL_Texture* TITLE_Texture;
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SDL_Texture* PLAYBUTTON_Texture;
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SDL_Texture* SKINSBUTTON_Texture;
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SDL_Texture* LEVELBUTTON_Texture;
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SDL_Texture* SETTINGSBUTTON_Texture;
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SDL_Texture* HIGHSCORESBUTTON_Texture;
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SDL_Texture* QUITBUTTON_Texture;
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SDL_Texture * TITLE_Texture;
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SDL_Texture * PLAYBUTTON_Texture;
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SDL_Texture * SKINSBUTTON_Texture;
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SDL_Texture * LEVELBUTTON_Texture;
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SDL_Texture * SETTINGSBUTTON_Texture;
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SDL_Texture * HIGHSCORESBUTTON_Texture;
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SDL_Texture * QUITBUTTON_Texture;
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SDL_Rect TITLE_Rect;
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SDL_Rect PLAYBUTTON_Rect;
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@ -21,34 +22,34 @@ SDL_Rect SKINSBUTTON_Rect;
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SDL_Rect HIGHSCORESBUTTON_Rect;
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SDL_Rect QUITBUTTON_Rect;
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int clickInRect(SDL_MouseButtonEvent b, SDL_Rect* area_rect) {
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int clickInRect(SDL_MouseButtonEvent b, SDL_Rect * area_rect) {
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return (((b.x) >= (area_rect->x)) && ((b.x) <= ((area_rect->x) + (area_rect->w))) && ((b.y) >= (area_rect->y)) && ((b.y) <= ((area_rect->y) + (area_rect->h))));
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}
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void Load_Textures (SDL_Renderer* renderer) {
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void Load_Textures(SDL_Renderer * renderer) {
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TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png");
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TITLE_Rect = (SDL_Rect){.x = 685,.y = 50, .w=550, .h=250};
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TITLE_Rect = (SDL_Rect) {.x = 685, .y = 50, .w = 550, .h = 250 };
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PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png");
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PLAYBUTTON_Rect = (SDL_Rect){.x = 497, .y = 400, .w=313, .h=178};
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PLAYBUTTON_Rect = (SDL_Rect) {.x = 497, .y = 400, .w = 313, .h = 178 };
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SKINSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/skins_button.png");
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SKINSBUTTON_Rect = (SDL_Rect){.x = 1110, .y = 400, .w=313, .h=178};
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SKINSBUTTON_Rect = (SDL_Rect) {.x = 1110, .y = 400, .w = 313, .h = 178 };
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LEVELBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/level_button.png");
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LEVELBUTTON_Rect = (SDL_Rect){.x = 497, .y = 700, .w=313, .h=178};
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LEVELBUTTON_Rect = (SDL_Rect) {.x = 497, .y = 700, .w = 313, .h = 178 };
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SETTINGSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/settings_button.png");
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SETTINGSBUTTON_Rect = (SDL_Rect){.x = 1110, .y = 700, .w=313, .h=178};
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SETTINGSBUTTON_Rect = (SDL_Rect) {.x = 1110, .y = 700, .w = 313, .h = 178 };
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HIGHSCORESBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/highscores_button.png");
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HIGHSCORESBUTTON_Rect = (SDL_Rect){.x = 1557, .y = 120, .w=313, .h=178};
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HIGHSCORESBUTTON_Rect = (SDL_Rect) {.x = 1557, .y = 120, .w = 313, .h = 178 };
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QUITBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/quit_button.png");
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QUITBUTTON_Rect = (SDL_Rect){.x = 50, .y = 896 , .w=235, .h=134};
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}
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QUITBUTTON_Rect = (SDL_Rect) {.x = 50, .y = 896, .w = 235, .h = 134 };
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} /* Load_Textures */
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void Startmenu_Draw (SDL_Renderer* renderer) {
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void Startmenu_Draw(SDL_Renderer * renderer) {
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SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect);
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SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect);
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SDL_RenderCopy(renderer, SKINSBUTTON_Texture, NULL, &SKINSBUTTON_Rect);
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@ -59,7 +60,7 @@ void Startmenu_Draw (SDL_Renderer* renderer) {
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}
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void button_clicked(SDL_MouseButtonEvent b) {
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if(clickInRect(b, &PLAYBUTTON_Rect) == 1) {
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if (clickInRect(b, &PLAYBUTTON_Rect) == 1) {
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GAME_ChangeState(Game);
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} else if (clickInRect(b, &SKINSBUTTON_Rect) == 1) {
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GAME_ChangeState(SkinSelect);
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