Main header fixed again again FML

This commit is contained in:
Michael Chen 2018-01-18 15:34:34 +01:00
parent 7a28b8468f
commit 24e6e2c76f
2 changed files with 15 additions and 15 deletions

15
main.c
View File

@ -15,6 +15,21 @@
#include "main.h"
// Default Render Size (Upscaled for bigger monitors)
const int width = 1920;
const int height = 1080;
float XScale = 1.0f, YScale = 1.0f;
// End render properties
int numKeys;
const Uint8 * keystate; // TODO: export all this into scenery and enemy waves
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Event event;
bool running = true, fullscreen = false;
GameState gameState = MainMenu;
Scenery scenery;
int main(int argc, char * args[]){
// printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n");
// GAME_ChangeState(readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5));

15
main.h
View File

@ -39,19 +39,4 @@ void QUIT();
int readIntFromIO(char * m1, char * m2, char * m3, int min, int max);
// End Prototypes
// Default Render Size (Upscaled for bigger monitors)
const int width = 1920;
const int height = 1080;
float XScale = 1.0f, YScale = 1.0f;
// End render properties
int numKeys;
const Uint8 * keystate; // TODO: export all this into scenery and enemy waves
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Event event;
bool running = true, fullscreen = false;
GameState gameState = MainMenu;
Scenery scenery;
#endif // __main_h__