Added mappING
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parent
2ac26e990c
commit
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39
settings.c
39
settings.c
@ -6,13 +6,15 @@
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#include "settings.h"
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#define Slider_height 120
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#define Slider_height 100
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#define Scalar_width 20
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#define Bar_width 400
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SDL_Texture* Setting_Texture;
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SDL_Texture* Settings_Texture;
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SDL_Texture* Settings_Ball_Texture;
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SDL_Rect Settings_rect;
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SDL_Rect Settings_Ball_rect;
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Slider BV;
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Slider BS;
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Slider BT;
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@ -20,24 +22,30 @@ Slider BT;
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bool Settings_IsInit=false;
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void Settings_Initialize (SDL_Renderer* renderer) {
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Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,&BV);
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Initialize_Slider(450,520,40,600,60,&BS);
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Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,&BT);
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Setting_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
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Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV);
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Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,1,2,&BS);
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Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,1,2,&BT);
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Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
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Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100};
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Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100};
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Settings_IsInit = true;
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}
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void Settings_Draw (SDL_Renderer* renderer) {
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SDL_RenderCopy(renderer, Setting_Texture, NULL, &Settings_rect);
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double x;
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SDL_RenderCopy(renderer, Settings_Texture, NULL, &Settings_rect);
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SDL_RenderCopy(renderer, Settings_Ball_Texture, NULL, &Settings_Ball_rect);
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Draw_Slider(renderer,&BV);
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Draw_Slider(renderer,&BS);
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Draw_Slider(renderer,&BT);
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mapping(&x,&BT);
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}
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void Settings_Deinitialize(){
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if(Settings_IsInit){
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SDL_DestroyTexture(Setting_Texture);
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SDL_DestroyTexture(Settings_Texture);
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SDL_DestroyTexture(Settings_Ball_Texture);
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Settings_IsInit=false;
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}
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}
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@ -47,11 +55,11 @@ void Draw_Slider(SDL_Renderer* renderer,Slider* beta){
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SDL_RenderDrawRect(renderer,&beta->Bar_rect);
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int x,y;
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Uint32 Mousestate=SDL_GetMouseState(&x,&y);
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if(y<=((beta->Scalar_rect.y)+(beta->h))&&y>=(beta->Scalar_rect.y)&&x<=(beta->bw+beta->x)&&x>=(beta->x)&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){
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if(y<=((beta->y)+(beta->h))&&y>=(beta->y)&&x<=(beta->bw+beta->x)&&x>=(beta->x)&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){
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SDL_RenderFillRect(renderer,&beta->Scalar_rect);
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SDL_RenderDrawRect(renderer,&beta->Scalar_rect);
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if(x>(beta->x+beta->bw-(beta->sw)/2)){
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beta->Scalar_rect.x=(beta->x+beta->bw-(beta->sw)/2)-(beta->Scalar_rect.w)/2;
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beta->Scalar_rect.x=(beta->x+beta->bw-(beta->sw));
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beta->Slider_value=(beta->x+beta->bw-(beta->sw)/2);
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}
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else if(x<beta->x+(beta->sw)/2){
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@ -59,7 +67,7 @@ void Draw_Slider(SDL_Renderer* renderer,Slider* beta){
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beta->Slider_value=beta->x+(beta->sw)/2;
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}
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else{
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beta->Scalar_rect.x=x-(beta->Scalar_rect.w/2);
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beta->Scalar_rect.x=x-(beta->sw/2);
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beta->Slider_value=x;
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}
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}
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@ -68,11 +76,11 @@ void Draw_Slider(SDL_Renderer* renderer,Slider* beta){
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}
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}
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void mapping(int *px,int *py,Slider* beta){
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void mapping(double *x,Slider* beta){
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*x=((beta->max-beta->min)/(beta->bw-(beta->sw)))*(beta->Slider_value-beta->x-beta->sw/2)+beta->min;
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}
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void Initialize_Slider(int x,int y,int sw,int bw,int h,Slider* beta){
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void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta){
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beta->Scalar_rect = (SDL_Rect){.x=x,.y=y,.w=sw,.h=h};
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beta->Bar_rect = (SDL_Rect){.x=x,.y=y,.w=bw,.h=h};
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beta->x=x;
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@ -80,4 +88,7 @@ void Initialize_Slider(int x,int y,int sw,int bw,int h,Slider* beta){
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beta->sw=sw;
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beta->bw=bw;
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beta->h=h;
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beta->max=max;
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beta->min=min;
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beta->Slider_value=x+sw/2;
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}
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@ -23,8 +23,8 @@ void Settings_Deinitialize();
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void Draw_Slider(SDL_Renderer* renderer,Slider* beta);
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void mapping(int *px,int *py,Slider* beta);
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void mapping(double *x,Slider* beta);
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void Initialize_Slider(int x,int y,int sw,int bw,int h,Slider* beta);
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void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta);
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#endif
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