Added fps counter

This commit is contained in:
Michael Chen 2018-01-21 14:33:51 +01:00
parent 3fc18843b3
commit 73e777f98a
2 changed files with 11 additions and 28 deletions

38
main.c
View File

@ -33,8 +33,10 @@ GameState gameState = MainMenu;
Scenery scenery;
int main(int argc, char * args[]){
// printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n");
// GAME_ChangeState(readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5));
Uint32 fps_lasttime = SDL_GetTicks(); // the last recorded time.
Uint32 fps_current; // the current FPS.
Uint32 fps_frames = 0; // frames passed since the last recorded fps.
INITIALIZE();
while (running) { // Gameloop
HandleSDLEvents();
@ -60,6 +62,13 @@ int main(int argc, char * args[]){
break;
}
SDL_RenderPresent(renderer);
fps_frames++;
if (fps_lasttime < SDL_GetTicks() - 1000) {
fps_lasttime = SDL_GetTicks();
fps_current = fps_frames;
fps_frames = 0;
printf("Frames/s: %u\n", fps_current);
}
}
QUIT();
return 0;
@ -197,28 +206,3 @@ void QUIT(){
printf("Quitting SDL finished!\n");
printf("De-initializing finished!\n");
} /* QUIT */
int readIntFromIO(char * m1, char * m2, char * m3, int min, int max){
int nitems, num;
while (1) {
while (1) {
printf(m1);
nitems = scanf("%d", &num);
if (nitems == 0) {
printf(m2);
fflush(stdin);
continue;
} else {
break;
}
}
if ((num < min) || (num > max)) {
printf(m3, num);
} else {
break;
}
}
fflush(stdin);
return(num);
} /* readIntFromIO */

1
main.h
View File

@ -36,7 +36,6 @@ void windowChanged(SDL_WindowEvent b);
void DrawBackground(SDL_Renderer * renderer);
void INITIALIZE();
void QUIT();
int readIntFromIO(char * m1, char * m2, char * m3, int min, int max);
// End Prototypes
#endif // __main_h__