Fullscreen now supported (absolute, not scaled)

This commit is contained in:
Michael Chen 2018-01-11 18:45:00 +01:00
parent b9cd095b1c
commit 77bd1ed996
5 changed files with 70 additions and 41 deletions

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bin/System.Web.Helpers.dll Normal file

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@ -24,15 +24,26 @@ SDL_Rect * PADDLE_SourceRects;
Uint8 * PADDLE_MoveLeftKeys, * PADDLE_MoveRightKeys;
double BALL_Speed = 10.0f;
int PADDLE_Speed = 10;
bool BREAKOUT_IsInit = false;
bool BALL_IsInit = false;
bool PADDLE_IsInit = false;
void BREAKOUT_INITIALIZE(SDL_Renderer * renderer, int width, int height){
printf("Initializing Game...\n");
srand(time(NULL));
if (!BREAKOUT_IsInit) {
printf("Initializing Game...\n");
srand(time(NULL));
BREAKOUT_BoxWidth = width;
BREAKOUT_BoxHeight = height;
BALL_Initialize(renderer);
PADDLE_Initialize(renderer);
printf("Game initialized!\n");
BREAKOUT_IsInit = true;
} else printf("Game is already initialized!\n");
}
void BREAKOUT_ChangeSize(int width, int height){
BREAKOUT_BoxWidth = width;
BREAKOUT_BoxHeight = height;
BALL_Initialize(renderer);
PADDLE_Initialize(renderer);
printf("Game initialized!\n");
}
void BREAKOUT_Update(Uint8 * keystate){
@ -46,21 +57,28 @@ void BREAKOUT_Draw(SDL_Renderer * renderer){
}
void BREAKOUT_DEINITIALIZE(){
printf("De-initializing Game...\n");
SDL_DestroyTexture(BALL_Texture);
printf("Game de-initialized!\n");
if (BREAKOUT_IsInit) {
printf("De-initializing Game...\n");
SDL_DestroyTexture(BALL_Texture);
SDL_DestroyTexture(PADDLE_Texture);
printf("Game de-initialized!\n");
BREAKOUT_IsInit = false;
} else printf("Game is already de-initialized!\n");
}
void BALL_Initialize(SDL_Renderer * renderer){
printf("Initializing Ball...\n");
BALL_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
if (!BALL_Texture) printf("Ball texture failed to load!\n");
BALL_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
if (!BALL_SourceRects) printf("FATAL! Memory allocation failed!\n");
BALL_SourceRects[0] = (SDL_Rect) {.x = 0, .y = 0, .w = 512, .h = 512 };
ball = BALL_CreateDefault();
paddle = PADDLE_CreateDefault();
printf("Ball initialized!\n");
if (!BALL_IsInit) {
printf("Initializing Ball...\n");
BALL_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
if (!BALL_Texture) printf("Ball texture failed to load!\n");
BALL_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
if (!BALL_SourceRects) printf("FATAL! Memory allocation failed!\n");
BALL_SourceRects[0] = (SDL_Rect) {.x = 0, .y = 0, .w = 512, .h = 512 };
ball = BALL_CreateDefault();
paddle = PADDLE_CreateDefault();
printf("Ball initialized!\n");
BALL_IsInit = true;
} else printf("Ball is already initialized!\n");
}
Ball BALL_CreateDefault(){
@ -149,32 +167,38 @@ void BALL_Update(Ball * obj, Paddle * paddle){
void BALL_DestroyObject(Ball * obj){
}
void BALL_Deinitialize(){
printf("De-initializing Ball...\n");
if (BALL_IsInit) {
printf("De-initializing Ball...\n");
printf("Ball de-initialized!\n");
printf("Ball de-initialized!\n");
BALL_IsInit = false;
} else printf("Ball is already de-initialized!\n");
}
void PADDLE_Initialize(SDL_Renderer * renderer){
printf("Initializing Paddle...\n");
PADDLE_Texture = IMG_LoadTexture(renderer, "assets/images/paddle.png");
if (!PADDLE_Texture) printf("Paddle texture failed to load!\n");
PADDLE_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
if (!PADDLE_SourceRects) printf("FATAL! Memory allocation failed!\n");
PADDLE_SourceRects[0] = (SDL_Rect) {.x = 0, .y = 0, .w = 512, .h = 512 };
PADDLE_MoveLeftKeys = (Uint8 *)malloc(2 * sizeof(Uint8));
if (!PADDLE_MoveLeftKeys) printf("FATAL! Memory allocation failed!\n");
PADDLE_MoveRightKeys = (Uint8 *)malloc(2 * sizeof(Uint8));
if (!PADDLE_MoveRightKeys) printf("FATAL! Memory allocation failed!\n");
PADDLE_MoveLeftKeys[0] = 2; // Erster wert gibt größe des arrays an
PADDLE_MoveLeftKeys[1] = SDL_SCANCODE_LEFT;
PADDLE_MoveLeftKeys[2] = SDL_SCANCODE_A;
PADDLE_MoveRightKeys[0] = 2;
PADDLE_MoveRightKeys[1] = SDL_SCANCODE_RIGHT;
PADDLE_MoveRightKeys[2] = SDL_SCANCODE_D;
ball = BALL_CreateDefault();
printf("Paddle initialized!\n");
}
if (!PADDLE_IsInit) {
printf("Initializing Paddle...\n");
PADDLE_Texture = IMG_LoadTexture(renderer, "assets/images/paddle.png");
if (!PADDLE_Texture) printf("Paddle texture failed to load!\n");
PADDLE_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
if (!PADDLE_SourceRects) printf("FATAL! Memory allocation failed!\n");
PADDLE_SourceRects[0] = (SDL_Rect) {.x = 0, .y = 0, .w = 512, .h = 512 };
PADDLE_MoveLeftKeys = (Uint8 *)malloc(2 * sizeof(Uint8));
if (!PADDLE_MoveLeftKeys) printf("FATAL! Memory allocation failed!\n");
PADDLE_MoveRightKeys = (Uint8 *)malloc(2 * sizeof(Uint8));
if (!PADDLE_MoveRightKeys) printf("FATAL! Memory allocation failed!\n");
PADDLE_MoveLeftKeys[0] = 2; // Erster wert gibt größe des arrays an
PADDLE_MoveLeftKeys[1] = SDL_SCANCODE_LEFT;
PADDLE_MoveLeftKeys[2] = SDL_SCANCODE_A;
PADDLE_MoveRightKeys[0] = 2;
PADDLE_MoveRightKeys[1] = SDL_SCANCODE_RIGHT;
PADDLE_MoveRightKeys[2] = SDL_SCANCODE_D;
ball = BALL_CreateDefault();
printf("Paddle initialized!\n");
PADDLE_IsInit = true;
} else printf("Paddle is already initialized!\n");
} /* PADDLE_Initialize */
Paddle PADDLE_CreateDefault(){
int defaultpaddlewidth = 300;
@ -217,7 +241,10 @@ void PADDLE_Update(Paddle * obj, Uint8 * keystate){
void PADDLE_DestroyObject(Paddle * obj){
}
void PADDLE_Deinitialize(){
printf("De-initializing Ball...\n");
if (PADDLE_IsInit) {
printf("De-initializing Paddle...\n");
printf("Ball de-initialized!\n");
printf("Paddle de-initialized!\n");
PADDLE_IsInit = false;
} else printf("Paddle is already de-initialized!\n");
}

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@ -31,6 +31,7 @@ typedef struct blockStruct {
// Prototypes
void BREAKOUT_INITIALIZE(SDL_Renderer * renderer, int width, int height);
void BREAKOUT_ChangeSize(int width, int height);
void BREAKOUT_Update(Uint8 * keystate);
void BREAKOUT_Draw(SDL_Renderer * renderer);
void BREAKOUT_DEINITIALIZE();

3
main.c
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@ -79,7 +79,7 @@ void mousePress(SDL_MouseButtonEvent b){ // Debug prop
void keyPress(SDL_KeyboardEvent b){ // Debug prop
printf("Key pressed: ID is %d\n", b.keysym.scancode);
if (b.keysym.scancode == SDL_SCANCODE_F11) {
if (b.keysym.scancode == SDL_SCANCODE_F11 || b.keysym.scancode == SDL_SCANCODE_5) {
toggleFullscreen();
}
}
@ -97,6 +97,7 @@ void windowChanged(SDL_WindowEvent b){ // Debug prop
switch (b.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED:
printf("Window was resized to (%d|%d)!\n", event.window.data1, event.window.data2);
BREAKOUT_ChangeSize(event.window.data1, event.window.data2);
break;
}
}