Fullscreen now supported (absolute, not scaled)
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b9cd095b1c
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77bd1ed996
BIN
bin/System.Web.Helpers.dll
Normal file
BIN
bin/System.Web.Helpers.dll
Normal file
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BIN
bin/bhi.exe
BIN
bin/bhi.exe
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107
breakout.c
107
breakout.c
@ -24,15 +24,26 @@ SDL_Rect * PADDLE_SourceRects;
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Uint8 * PADDLE_MoveLeftKeys, * PADDLE_MoveRightKeys;
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double BALL_Speed = 10.0f;
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int PADDLE_Speed = 10;
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bool BREAKOUT_IsInit = false;
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bool BALL_IsInit = false;
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bool PADDLE_IsInit = false;
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void BREAKOUT_INITIALIZE(SDL_Renderer * renderer, int width, int height){
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printf("Initializing Game...\n");
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srand(time(NULL));
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if (!BREAKOUT_IsInit) {
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printf("Initializing Game...\n");
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srand(time(NULL));
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BREAKOUT_BoxWidth = width;
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BREAKOUT_BoxHeight = height;
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BALL_Initialize(renderer);
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PADDLE_Initialize(renderer);
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printf("Game initialized!\n");
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BREAKOUT_IsInit = true;
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} else printf("Game is already initialized!\n");
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}
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void BREAKOUT_ChangeSize(int width, int height){
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BREAKOUT_BoxWidth = width;
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BREAKOUT_BoxHeight = height;
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BALL_Initialize(renderer);
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PADDLE_Initialize(renderer);
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printf("Game initialized!\n");
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}
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void BREAKOUT_Update(Uint8 * keystate){
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@ -46,21 +57,28 @@ void BREAKOUT_Draw(SDL_Renderer * renderer){
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}
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void BREAKOUT_DEINITIALIZE(){
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printf("De-initializing Game...\n");
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SDL_DestroyTexture(BALL_Texture);
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printf("Game de-initialized!\n");
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if (BREAKOUT_IsInit) {
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printf("De-initializing Game...\n");
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SDL_DestroyTexture(BALL_Texture);
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SDL_DestroyTexture(PADDLE_Texture);
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printf("Game de-initialized!\n");
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BREAKOUT_IsInit = false;
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} else printf("Game is already de-initialized!\n");
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}
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void BALL_Initialize(SDL_Renderer * renderer){
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printf("Initializing Ball...\n");
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BALL_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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if (!BALL_Texture) printf("Ball texture failed to load!\n");
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BALL_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
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if (!BALL_SourceRects) printf("FATAL! Memory allocation failed!\n");
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BALL_SourceRects[0] = (SDL_Rect) {.x = 0, .y = 0, .w = 512, .h = 512 };
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ball = BALL_CreateDefault();
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paddle = PADDLE_CreateDefault();
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printf("Ball initialized!\n");
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if (!BALL_IsInit) {
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printf("Initializing Ball...\n");
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BALL_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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if (!BALL_Texture) printf("Ball texture failed to load!\n");
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BALL_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
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if (!BALL_SourceRects) printf("FATAL! Memory allocation failed!\n");
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BALL_SourceRects[0] = (SDL_Rect) {.x = 0, .y = 0, .w = 512, .h = 512 };
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ball = BALL_CreateDefault();
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paddle = PADDLE_CreateDefault();
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printf("Ball initialized!\n");
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BALL_IsInit = true;
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} else printf("Ball is already initialized!\n");
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}
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Ball BALL_CreateDefault(){
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@ -149,32 +167,38 @@ void BALL_Update(Ball * obj, Paddle * paddle){
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void BALL_DestroyObject(Ball * obj){
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}
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void BALL_Deinitialize(){
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printf("De-initializing Ball...\n");
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if (BALL_IsInit) {
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printf("De-initializing Ball...\n");
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printf("Ball de-initialized!\n");
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printf("Ball de-initialized!\n");
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BALL_IsInit = false;
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} else printf("Ball is already de-initialized!\n");
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}
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void PADDLE_Initialize(SDL_Renderer * renderer){
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printf("Initializing Paddle...\n");
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PADDLE_Texture = IMG_LoadTexture(renderer, "assets/images/paddle.png");
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if (!PADDLE_Texture) printf("Paddle texture failed to load!\n");
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PADDLE_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
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if (!PADDLE_SourceRects) printf("FATAL! Memory allocation failed!\n");
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PADDLE_SourceRects[0] = (SDL_Rect) {.x = 0, .y = 0, .w = 512, .h = 512 };
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PADDLE_MoveLeftKeys = (Uint8 *)malloc(2 * sizeof(Uint8));
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if (!PADDLE_MoveLeftKeys) printf("FATAL! Memory allocation failed!\n");
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PADDLE_MoveRightKeys = (Uint8 *)malloc(2 * sizeof(Uint8));
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if (!PADDLE_MoveRightKeys) printf("FATAL! Memory allocation failed!\n");
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PADDLE_MoveLeftKeys[0] = 2; // Erster wert gibt größe des arrays an
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PADDLE_MoveLeftKeys[1] = SDL_SCANCODE_LEFT;
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PADDLE_MoveLeftKeys[2] = SDL_SCANCODE_A;
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PADDLE_MoveRightKeys[0] = 2;
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PADDLE_MoveRightKeys[1] = SDL_SCANCODE_RIGHT;
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PADDLE_MoveRightKeys[2] = SDL_SCANCODE_D;
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ball = BALL_CreateDefault();
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printf("Paddle initialized!\n");
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}
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if (!PADDLE_IsInit) {
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printf("Initializing Paddle...\n");
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PADDLE_Texture = IMG_LoadTexture(renderer, "assets/images/paddle.png");
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if (!PADDLE_Texture) printf("Paddle texture failed to load!\n");
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PADDLE_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
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if (!PADDLE_SourceRects) printf("FATAL! Memory allocation failed!\n");
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PADDLE_SourceRects[0] = (SDL_Rect) {.x = 0, .y = 0, .w = 512, .h = 512 };
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PADDLE_MoveLeftKeys = (Uint8 *)malloc(2 * sizeof(Uint8));
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if (!PADDLE_MoveLeftKeys) printf("FATAL! Memory allocation failed!\n");
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PADDLE_MoveRightKeys = (Uint8 *)malloc(2 * sizeof(Uint8));
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if (!PADDLE_MoveRightKeys) printf("FATAL! Memory allocation failed!\n");
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PADDLE_MoveLeftKeys[0] = 2; // Erster wert gibt größe des arrays an
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PADDLE_MoveLeftKeys[1] = SDL_SCANCODE_LEFT;
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PADDLE_MoveLeftKeys[2] = SDL_SCANCODE_A;
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PADDLE_MoveRightKeys[0] = 2;
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PADDLE_MoveRightKeys[1] = SDL_SCANCODE_RIGHT;
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PADDLE_MoveRightKeys[2] = SDL_SCANCODE_D;
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ball = BALL_CreateDefault();
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printf("Paddle initialized!\n");
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PADDLE_IsInit = true;
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} else printf("Paddle is already initialized!\n");
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} /* PADDLE_Initialize */
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Paddle PADDLE_CreateDefault(){
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int defaultpaddlewidth = 300;
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@ -217,7 +241,10 @@ void PADDLE_Update(Paddle * obj, Uint8 * keystate){
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void PADDLE_DestroyObject(Paddle * obj){
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}
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void PADDLE_Deinitialize(){
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printf("De-initializing Ball...\n");
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if (PADDLE_IsInit) {
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printf("De-initializing Paddle...\n");
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printf("Ball de-initialized!\n");
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printf("Paddle de-initialized!\n");
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PADDLE_IsInit = false;
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} else printf("Paddle is already de-initialized!\n");
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}
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@ -31,6 +31,7 @@ typedef struct blockStruct {
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// Prototypes
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void BREAKOUT_INITIALIZE(SDL_Renderer * renderer, int width, int height);
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void BREAKOUT_ChangeSize(int width, int height);
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void BREAKOUT_Update(Uint8 * keystate);
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void BREAKOUT_Draw(SDL_Renderer * renderer);
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void BREAKOUT_DEINITIALIZE();
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3
main.c
3
main.c
@ -79,7 +79,7 @@ void mousePress(SDL_MouseButtonEvent b){ // Debug prop
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void keyPress(SDL_KeyboardEvent b){ // Debug prop
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printf("Key pressed: ID is %d\n", b.keysym.scancode);
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if (b.keysym.scancode == SDL_SCANCODE_F11) {
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if (b.keysym.scancode == SDL_SCANCODE_F11 || b.keysym.scancode == SDL_SCANCODE_5) {
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toggleFullscreen();
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}
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}
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@ -97,6 +97,7 @@ void windowChanged(SDL_WindowEvent b){ // Debug prop
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switch (b.event) {
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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printf("Window was resized to (%d|%d)!\n", event.window.data1, event.window.data2);
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BREAKOUT_ChangeSize(event.window.data1, event.window.data2);
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break;
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}
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}
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