@ -10,6 +10,12 @@
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include "breakout.h"
#include "vector.h"
#include "startmenu.h"
#include "gamestate.h"
#include "highscores.h"
#ifndef __nullptr__
#define Nullptr(type) (type *)0
#endif // __nullptr__
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