Filenames as defines
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16
breakout.c
16
breakout.c
@ -10,6 +10,10 @@
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#include "breakout.h"
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#include "vector.h"
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#define BALL_TexturePath "assets/images/ball.png"
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#define PADDLE_TexturePath "assets/images/paddle.png"
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#define BLOCK_TexturePath "assets/images/spritesheet.png"
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#ifndef __nullptr__
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#define Nullptr(type) (type *)0
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#endif // __nullptr__
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@ -56,10 +60,14 @@ Scenery BREAKOUT_CreateDefault(){
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scenery.blocks[x + index] = BLOCK_CreateDefault();
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scenery.blocks[x + index].TargetRect = (SDL_Rect) {.x = ((192 * x) + 4), .y = ((96 * y) + 2), .w = 184, .h = 92 };
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scenery.blocks[x + index].TextureIndex = y + x + 2;
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// printf("Block created at index: %d\n", (x + index));
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// printf("Block Target: %d %d %d %d\n", ( scenery.blocks[x + index].TargetRect.x), ( scenery.blocks[x + index].TargetRect.y), ( scenery.blocks[x + index].TargetRect.w), ( scenery.blocks[x + index].TargetRect.h));
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// printf("Block Texture index: %d\n", scenery.blocks[x + index].TextureIndex);
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// system("pause");
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}
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}
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return scenery;
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}
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} /* BREAKOUT_CreateDefault */
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// This Function is obsolete! Do not use it!
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void BREAKOUT_ChangeSize(int width, int height){
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@ -111,7 +119,7 @@ void BREAKOUT_DestroyObject(Scenery * scenery){
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void BALL_Initialize(SDL_Renderer * renderer){
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if (!BALL_IsInit) {
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printf("Initializing Ball...\n");
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BALL_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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BALL_Texture = IMG_LoadTexture(renderer, BALL_TexturePath);
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if (!BALL_Texture) printf("Ball texture failed to load!\n");
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BALL_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
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if (!BALL_SourceRects) printf("FATAL! Memory allocation failed!\n");
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@ -280,7 +288,7 @@ void BALL_Deinitialize(){
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void PADDLE_Initialize(SDL_Renderer * renderer){
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if (!PADDLE_IsInit) {
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printf("Initializing Paddle...\n");
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PADDLE_Texture = IMG_LoadTexture(renderer, "assets/images/paddle.png");
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PADDLE_Texture = IMG_LoadTexture(renderer, PADDLE_TexturePath);
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if (!PADDLE_Texture) printf("Paddle texture failed to load!\n");
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PADDLE_SourceRects = (SDL_Rect *)malloc(1 * sizeof(SDL_Rect));
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if (!PADDLE_SourceRects) printf("FATAL! Memory allocation failed!\n");
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@ -365,7 +373,7 @@ void PADDLE_Deinitialize(){
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void BLOCK_Initialize(SDL_Renderer * renderer){
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if (!BLOCK_IsInit) {
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printf("Initializing Block...\n");
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BLOCK_Texture = IMG_LoadTexture(renderer, "assets/images/spritesheet.png");
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BLOCK_Texture = IMG_LoadTexture(renderer, BLOCK_TexturePath);
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if (!BLOCK_Texture) printf("Block texture failed to load!\n");
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BLOCK_SourceRects = (SDL_Rect *)malloc(BLOCK_TextureCount * sizeof(SDL_Rect));
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if (!BLOCK_SourceRects) printf("FATAL! Memory allocation failed!\n");
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14
button.h
Normal file
14
button.h
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@ -0,0 +1,14 @@
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#ifndef __button_h__
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#define __button_h__
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// Structs
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typedef struct buttonStruct {
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SDL_Rect TargetRect;
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void (*OnClick)();
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};
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// End Structs
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// Prototypes
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// End Prototypes
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#endif
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15
highscores.c
15
highscores.c
@ -8,6 +8,8 @@
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#include "highscores.h"
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#define HIGHSCORES_FontFamily "assets/fonts/monofur.ttf"
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int entriesGot = 0;
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User * ul;
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SDL_Color White;
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@ -21,11 +23,10 @@ void HIGHSCORES_Initialize(){
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Message_rect = (SDL_Rect) {.x = 0, .y = 0, .w = 2, .h = 2 };
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White = (SDL_Color) {255, 255, 255 };
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ul = malloc(10 * sizeof(User));
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font = TTF_OpenFont("assets/fonts/monofur.ttf", 48);
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font = TTF_OpenFont(HIGHSCORES_FontFamily, 48);
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if (!font) printf("Font could not initialize! Error: %s\n", TTF_GetError());
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else printf("Font was successfully initialized!\n");
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printFontStyle(font);
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HIGHSCORES_ReloadList(&entriesGot);
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printf("Highscores initialized!\n");
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}
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@ -52,7 +53,7 @@ void printFontStyle(TTF_Font * ffont){
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void HIGHSCORES_Draw(SDL_Renderer * renderer){
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char * buffer = calloc(100, sizeof(char));
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int count = 0;
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char format[20] = "| %-50s | %-10s |";
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char format[20] = "| %-58s | %-10s |";
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sprintf(buffer, format, "Username", "Score");
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HIGHSCORES_GenerateTexture(renderer, buffer);
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@ -63,7 +64,7 @@ void HIGHSCORES_Draw(SDL_Renderer * renderer){
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while (count < entriesGot) {
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sprintf(buffer, format, ul[count].Username, ul[count].Score);
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HIGHSCORES_GenerateTexture(renderer, buffer);
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Message_rect.y = ((Message_rect.h + 10) * (count + 1)) + 140;
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Message_rect.y = ((Message_rect.h + 15) * (count + 1)) + 140;
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Message_rect.x = 50;
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SDL_RenderCopy(renderer, Message, NULL, &Message_rect);
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SDL_DestroyTexture(Message);
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@ -92,12 +93,12 @@ void HIGHSCORES_GenerateTexture(SDL_Renderer * renderer, char * text){
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Message_rect.h = h;
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}
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void HIGHSCORES_ReloadList(int * usercount){
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void HIGHSCORES_ReloadList(){
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printf("Call BHI interface:\n");
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system("bhi top output.txt");
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printf("BHI interface quit!\nBHI output handling...\n");
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*usercount = 0;
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entriesGot = 0;
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FILE * fp;
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char * line = NULL;
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size_t len = 0;
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@ -151,6 +152,6 @@ void HIGHSCORES_ReloadList(int * usercount){
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printf("User: %s -> Score: %s\n", ul[i].Username, ul[i].Score);
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}
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*usercount = counter;
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entriesGot = counter;
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printf("BHI Interface successfully quit!\n");
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} /* main */
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@ -13,7 +13,7 @@ void printFontStyle(TTF_Font * ffont);
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void HIGHSCORES_Draw(SDL_Renderer * renderer);
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void HIGHSCORES_Deinitialize();
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void HIGHSCORES_GenerateTexture(SDL_Renderer * renderer, char * text);
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void HIGHSCORES_ReloadList(int * usercount);
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void HIGHSCORES_ReloadList();
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// End Prototypes
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#endif
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31
main.c
31
main.c
@ -22,21 +22,24 @@
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#define ue "\201"
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#define ss "\341"
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void INITIALIZE();
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void QUIT();
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// Prototypes
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void GAME_ChangeState(GameState state);
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void HandleSDLEvents();
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void DrawBackground(SDL_Renderer * renderer);
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void printFontStyle(TTF_Font * ffont);
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void mousePress(SDL_MouseButtonEvent b);
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void keyPress(SDL_KeyboardEvent b);
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void windowChanged(SDL_WindowEvent b);
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void toggleFullscreen();
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void windowChanged(SDL_WindowEvent b);
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void DrawBackground(SDL_Renderer * renderer);
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void INITIALIZE();
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void QUIT();
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int readIntFromIO(char * m1, char * m2, char * m3, int min, int max);
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// End Prototypes
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// Default Render Size (Upscaled for bigger monitors)
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const int width = 1920;
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const int height = 1080;
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float XScale = 1.0f, YScale = 1.0f;
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// End render properties
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int numKeys;
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const Uint8 * keystate; // TODO: export all this into scenery and enemy waves
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@ -49,7 +52,7 @@ Scenery scenery;
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int main(int argc, char * args[]){
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printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n");
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gameState = readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5);
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GAME_ChangeState(readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5));
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INITIALIZE();
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while (running) { // Gameloop
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HandleSDLEvents();
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@ -68,6 +71,7 @@ int main(int argc, char * args[]){
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break;
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default:
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printf("Unknow state was updated: %d\n", gameState);
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break;
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}
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// DrawText(renderer, "FICK DICH");
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SDL_RenderPresent(renderer);
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@ -76,6 +80,19 @@ int main(int argc, char * args[]){
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return 0;
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} /* main */
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void GAME_ChangeState(GameState state){
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gameState = state;
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switch (gameState) {
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case Highscores:
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HIGHSCORES_ReloadList();
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printf("State was changed to Highscores!\n");
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break;
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default:
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printf("State was changed to %d!\n", gameState);
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break;
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}
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}
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void HandleSDLEvents(){
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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