Changed working directory of the run in Makefile
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parent
bcf1da4009
commit
89a745882e
8
Makefile
8
Makefile
@ -4,11 +4,13 @@ compiler = gcc
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warningLevel = -Wall
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sources = *.c
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linker = -L".\lib"
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target = bin\Breakout.exe
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dir = bin
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target = Breakout.exe
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args = -o
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all:
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$(compiler) $(warningLevel) $(includes) $(sources) $(linker) $(libs) $(args) $(target)
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$(compiler) $(warningLevel) $(includes) $(sources) $(linker) $(libs) $(args) $(dir)\$(target)
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run:
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$(target)
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cd $(dir) && \
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$(target)
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3
main.c
3
main.c
@ -32,6 +32,7 @@ SDL_Event event;
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bool running = true, fullscreen = false;
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int main(int argc, char * args[]){
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system("bhi.exe");
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INITIALIZE();
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while (running) {
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GAMELOOP();
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@ -109,7 +110,7 @@ void INITIALIZE() {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
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else printf("SDL was successfully initialized!\n");
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window = SDL_CreateWindow("Asteroids Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
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window = SDL_CreateWindow("BreakING", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
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SDL_SetWindowResizable(window, true);
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printf("Window was created!\n");
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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