Changed working directory of the run in Makefile
This commit is contained in:
parent
bcf1da4009
commit
89a745882e
6
Makefile
6
Makefile
@ -4,11 +4,13 @@ compiler = gcc
|
|||||||
warningLevel = -Wall
|
warningLevel = -Wall
|
||||||
sources = *.c
|
sources = *.c
|
||||||
linker = -L".\lib"
|
linker = -L".\lib"
|
||||||
target = bin\Breakout.exe
|
dir = bin
|
||||||
|
target = Breakout.exe
|
||||||
args = -o
|
args = -o
|
||||||
|
|
||||||
all:
|
all:
|
||||||
$(compiler) $(warningLevel) $(includes) $(sources) $(linker) $(libs) $(args) $(target)
|
$(compiler) $(warningLevel) $(includes) $(sources) $(linker) $(libs) $(args) $(dir)\$(target)
|
||||||
|
|
||||||
run:
|
run:
|
||||||
|
cd $(dir) && \
|
||||||
$(target)
|
$(target)
|
||||||
|
3
main.c
3
main.c
@ -32,6 +32,7 @@ SDL_Event event;
|
|||||||
bool running = true, fullscreen = false;
|
bool running = true, fullscreen = false;
|
||||||
|
|
||||||
int main(int argc, char * args[]){
|
int main(int argc, char * args[]){
|
||||||
|
system("bhi.exe");
|
||||||
INITIALIZE();
|
INITIALIZE();
|
||||||
while (running) {
|
while (running) {
|
||||||
GAMELOOP();
|
GAMELOOP();
|
||||||
@ -109,7 +110,7 @@ void INITIALIZE() {
|
|||||||
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
|
||||||
else printf("SDL was successfully initialized!\n");
|
else printf("SDL was successfully initialized!\n");
|
||||||
|
|
||||||
window = SDL_CreateWindow("Asteroids Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
|
window = SDL_CreateWindow("BreakING", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
|
||||||
SDL_SetWindowResizable(window, true);
|
SDL_SetWindowResizable(window, true);
|
||||||
printf("Window was created!\n");
|
printf("Window was created!\n");
|
||||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||||
|
Loading…
Reference in New Issue
Block a user