Added mousePos scaling

This commit is contained in:
Andreas Neumann 2018-01-25 16:49:10 +01:00
parent 15b0846787
commit 9982290d77

View File

@ -3,9 +3,12 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <stdbool.h>
#include <math.h>
#include "settings.h"
extern float XScale, YScale;
#define Slider_height 100
#define Scalar_width 20
#define Bar_width 400
@ -82,6 +85,8 @@ void Draw_Slider(SDL_Renderer * renderer, Slider * beta){
SDL_RenderDrawRect(renderer, &beta->Bar_rect);
int x, y;
Mousestate = SDL_GetMouseState(&x, &y);
x = round((float)x / XScale);
y = round((float)y / YScale);
if (y <= ((beta->Bar_rect.y) + (beta->Bar_rect.h)) && y >= (beta->Bar_rect.y) && x <= (beta->Bar_rect.w + beta->Bar_rect.x) && x >= (beta->Bar_rect.x) && (Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))) {
SDL_RenderFillRect(renderer, &beta->Scalar_rect);
SDL_RenderDrawRect(renderer, &beta->Scalar_rect);
@ -115,6 +120,8 @@ void Initialize_Slider(int x, int y, int sw, int bw, int h, double min, double m
void Settings_Return(){
int x,y;
Mousestate=SDL_GetMouseState(&x,&y);
x = round((float)x / XScale);
y = round((float)y / YScale);
if((distance(x,y,237,237)<=37)&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT)))
GAME_ChangeState(MainMenu);
}