changed headline of settings
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		| @@ -27,7 +27,7 @@ void Settings_Initialize (SDL_Renderer* renderer) { | ||||
|   Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS); | ||||
|   Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT); | ||||
|   Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png"); | ||||
|   Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100}; | ||||
|   Settings_rect = (SDL_Rect){.x = 800, .y = 130, .w=470, .h=150}; | ||||
|   Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png"); | ||||
|   Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100}; | ||||
|   Settings_IsInit = true; | ||||
|   | ||||
							
								
								
									
										20
									
								
								startmenu.c
									
									
									
									
									
								
							
							
						
						
									
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								startmenu.c
									
									
									
									
									
								
							| @@ -9,8 +9,6 @@ extern float XScale, YScale; | ||||
|  | ||||
| SDL_Texture * TITLE_Texture; | ||||
| SDL_Texture * PLAYBUTTON_Texture; | ||||
| SDL_Texture * SKINSBUTTON_Texture; | ||||
| SDL_Texture * LEVELBUTTON_Texture; | ||||
| SDL_Texture * SETTINGSBUTTON_Texture; | ||||
| SDL_Texture * HIGHSCORESBUTTON_Texture; | ||||
| SDL_Texture * QUITBUTTON_Texture; | ||||
| @@ -18,8 +16,6 @@ SDL_Texture * QUITBUTTON_Texture; | ||||
| SDL_Rect TITLE_Rect; | ||||
| SDL_Rect PLAYBUTTON_Rect; | ||||
| SDL_Rect SETTINGSBUTTON_Rect; | ||||
| SDL_Rect LEVELBUTTON_Rect; | ||||
| SDL_Rect SKINSBUTTON_Rect; | ||||
| SDL_Rect HIGHSCORESBUTTON_Rect; | ||||
| SDL_Rect QUITBUTTON_Rect; | ||||
|  | ||||
| @@ -36,16 +32,10 @@ void Load_Textures(SDL_Renderer * renderer) { | ||||
|     TITLE_Rect = (SDL_Rect) {.x = 685, .y = 50, .w = 550, .h = 250 }; | ||||
|  | ||||
|     PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png"); | ||||
|     PLAYBUTTON_Rect = (SDL_Rect) {.x = 497, .y = 400, .w = 313, .h = 178 }; | ||||
|  | ||||
|     SKINSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/skins_button.png"); | ||||
|     SKINSBUTTON_Rect = (SDL_Rect) {.x = 1110, .y = 400, .w = 313, .h = 178 }; | ||||
|  | ||||
|     LEVELBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/level_button.png"); | ||||
|     LEVELBUTTON_Rect = (SDL_Rect) {.x = 497, .y = 700, .w = 313, .h = 178 }; | ||||
|     PLAYBUTTON_Rect = (SDL_Rect) {.x = 772, .y = 420, .w = 376, .h = 214 }; | ||||
|  | ||||
|     SETTINGSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/settings_button.png"); | ||||
|     SETTINGSBUTTON_Rect = (SDL_Rect) {.x = 1110, .y = 700, .w = 313, .h = 178 }; | ||||
|     SETTINGSBUTTON_Rect = (SDL_Rect) {.x = 772, .y = 720, .w = 376, .h = 214 }; | ||||
|  | ||||
|     HIGHSCORESBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/highscores_button.png"); | ||||
|     HIGHSCORESBUTTON_Rect = (SDL_Rect) {.x = 1557, .y = 120, .w = 313, .h = 178 }; | ||||
| @@ -57,8 +47,6 @@ void Load_Textures(SDL_Renderer * renderer) { | ||||
| void Startmenu_Draw(SDL_Renderer * renderer) { | ||||
|     SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect); | ||||
|     SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect); | ||||
|     SDL_RenderCopy(renderer, SKINSBUTTON_Texture, NULL, &SKINSBUTTON_Rect); | ||||
|     SDL_RenderCopy(renderer, LEVELBUTTON_Texture, NULL, &LEVELBUTTON_Rect); | ||||
|     SDL_RenderCopy(renderer, SETTINGSBUTTON_Texture, NULL, &SETTINGSBUTTON_Rect); | ||||
|     SDL_RenderCopy(renderer, HIGHSCORESBUTTON_Texture, NULL, &HIGHSCORESBUTTON_Rect); | ||||
|     SDL_RenderCopy(renderer, QUITBUTTON_Texture, NULL, &QUITBUTTON_Rect); | ||||
| @@ -68,10 +56,6 @@ void button_clicked(SDL_MouseButtonEvent b, GameState gameState) { | ||||
|     if (gameState == MainMenu) { | ||||
|         if (clickInRect(b, &PLAYBUTTON_Rect) == 1) { | ||||
|             GAME_ChangeState(Game); | ||||
|         } else if (clickInRect(b, &SKINSBUTTON_Rect) == 1) { | ||||
|             GAME_ChangeState(SkinSelect); | ||||
|         } else if (clickInRect(b, &LEVELBUTTON_Rect) == 1) { | ||||
|             GAME_ChangeState(LevelSelect); | ||||
|         } else if (clickInRect(b, &SETTINGSBUTTON_Rect) == 1) { | ||||
|             GAME_ChangeState(Settings); | ||||
|         } else if (clickInRect(b, &HIGHSCORESBUTTON_Rect) == 1) { | ||||
|   | ||||
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