changed headline of settings
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6aefc442d7
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a2af143d23
@ -27,7 +27,7 @@ void Settings_Initialize (SDL_Renderer* renderer) {
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Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS);
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Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS);
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Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT);
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Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT);
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Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
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Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
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Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100};
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Settings_rect = (SDL_Rect){.x = 800, .y = 130, .w=470, .h=150};
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Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100};
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Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100};
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Settings_IsInit = true;
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Settings_IsInit = true;
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20
startmenu.c
20
startmenu.c
@ -9,8 +9,6 @@ extern float XScale, YScale;
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SDL_Texture * TITLE_Texture;
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SDL_Texture * TITLE_Texture;
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SDL_Texture * PLAYBUTTON_Texture;
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SDL_Texture * PLAYBUTTON_Texture;
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SDL_Texture * SKINSBUTTON_Texture;
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SDL_Texture * LEVELBUTTON_Texture;
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SDL_Texture * SETTINGSBUTTON_Texture;
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SDL_Texture * SETTINGSBUTTON_Texture;
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SDL_Texture * HIGHSCORESBUTTON_Texture;
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SDL_Texture * HIGHSCORESBUTTON_Texture;
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SDL_Texture * QUITBUTTON_Texture;
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SDL_Texture * QUITBUTTON_Texture;
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@ -18,8 +16,6 @@ SDL_Texture * QUITBUTTON_Texture;
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SDL_Rect TITLE_Rect;
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SDL_Rect TITLE_Rect;
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SDL_Rect PLAYBUTTON_Rect;
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SDL_Rect PLAYBUTTON_Rect;
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SDL_Rect SETTINGSBUTTON_Rect;
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SDL_Rect SETTINGSBUTTON_Rect;
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SDL_Rect LEVELBUTTON_Rect;
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SDL_Rect SKINSBUTTON_Rect;
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SDL_Rect HIGHSCORESBUTTON_Rect;
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SDL_Rect HIGHSCORESBUTTON_Rect;
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SDL_Rect QUITBUTTON_Rect;
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SDL_Rect QUITBUTTON_Rect;
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@ -36,16 +32,10 @@ void Load_Textures(SDL_Renderer * renderer) {
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TITLE_Rect = (SDL_Rect) {.x = 685, .y = 50, .w = 550, .h = 250 };
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TITLE_Rect = (SDL_Rect) {.x = 685, .y = 50, .w = 550, .h = 250 };
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PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png");
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PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png");
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PLAYBUTTON_Rect = (SDL_Rect) {.x = 497, .y = 400, .w = 313, .h = 178 };
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PLAYBUTTON_Rect = (SDL_Rect) {.x = 772, .y = 420, .w = 376, .h = 214 };
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SKINSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/skins_button.png");
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SKINSBUTTON_Rect = (SDL_Rect) {.x = 1110, .y = 400, .w = 313, .h = 178 };
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LEVELBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/level_button.png");
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LEVELBUTTON_Rect = (SDL_Rect) {.x = 497, .y = 700, .w = 313, .h = 178 };
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SETTINGSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/settings_button.png");
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SETTINGSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/settings_button.png");
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SETTINGSBUTTON_Rect = (SDL_Rect) {.x = 1110, .y = 700, .w = 313, .h = 178 };
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SETTINGSBUTTON_Rect = (SDL_Rect) {.x = 772, .y = 720, .w = 376, .h = 214 };
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HIGHSCORESBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/highscores_button.png");
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HIGHSCORESBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/highscores_button.png");
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HIGHSCORESBUTTON_Rect = (SDL_Rect) {.x = 1557, .y = 120, .w = 313, .h = 178 };
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HIGHSCORESBUTTON_Rect = (SDL_Rect) {.x = 1557, .y = 120, .w = 313, .h = 178 };
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@ -57,8 +47,6 @@ void Load_Textures(SDL_Renderer * renderer) {
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void Startmenu_Draw(SDL_Renderer * renderer) {
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void Startmenu_Draw(SDL_Renderer * renderer) {
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SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect);
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SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect);
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SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect);
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SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect);
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SDL_RenderCopy(renderer, SKINSBUTTON_Texture, NULL, &SKINSBUTTON_Rect);
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SDL_RenderCopy(renderer, LEVELBUTTON_Texture, NULL, &LEVELBUTTON_Rect);
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SDL_RenderCopy(renderer, SETTINGSBUTTON_Texture, NULL, &SETTINGSBUTTON_Rect);
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SDL_RenderCopy(renderer, SETTINGSBUTTON_Texture, NULL, &SETTINGSBUTTON_Rect);
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SDL_RenderCopy(renderer, HIGHSCORESBUTTON_Texture, NULL, &HIGHSCORESBUTTON_Rect);
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SDL_RenderCopy(renderer, HIGHSCORESBUTTON_Texture, NULL, &HIGHSCORESBUTTON_Rect);
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SDL_RenderCopy(renderer, QUITBUTTON_Texture, NULL, &QUITBUTTON_Rect);
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SDL_RenderCopy(renderer, QUITBUTTON_Texture, NULL, &QUITBUTTON_Rect);
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@ -68,10 +56,6 @@ void button_clicked(SDL_MouseButtonEvent b, GameState gameState) {
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if (gameState == MainMenu) {
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if (gameState == MainMenu) {
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if (clickInRect(b, &PLAYBUTTON_Rect) == 1) {
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if (clickInRect(b, &PLAYBUTTON_Rect) == 1) {
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GAME_ChangeState(Game);
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GAME_ChangeState(Game);
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} else if (clickInRect(b, &SKINSBUTTON_Rect) == 1) {
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GAME_ChangeState(SkinSelect);
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} else if (clickInRect(b, &LEVELBUTTON_Rect) == 1) {
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GAME_ChangeState(LevelSelect);
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} else if (clickInRect(b, &SETTINGSBUTTON_Rect) == 1) {
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} else if (clickInRect(b, &SETTINGSBUTTON_Rect) == 1) {
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GAME_ChangeState(Settings);
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GAME_ChangeState(Settings);
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} else if (clickInRect(b, &HIGHSCORESBUTTON_Rect) == 1) {
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} else if (clickInRect(b, &HIGHSCORESBUTTON_Rect) == 1) {
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