changed headline of settings

This commit is contained in:
Stefan Neumann 2018-01-25 07:53:08 +01:00
parent 6aefc442d7
commit a2af143d23
2 changed files with 3 additions and 19 deletions

View File

@ -27,7 +27,7 @@ void Settings_Initialize (SDL_Renderer* renderer) {
Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS); Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS);
Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT); Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT);
Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png"); Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100}; Settings_rect = (SDL_Rect){.x = 800, .y = 130, .w=470, .h=150};
Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png"); Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100}; Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100};
Settings_IsInit = true; Settings_IsInit = true;

View File

@ -9,8 +9,6 @@ extern float XScale, YScale;
SDL_Texture * TITLE_Texture; SDL_Texture * TITLE_Texture;
SDL_Texture * PLAYBUTTON_Texture; SDL_Texture * PLAYBUTTON_Texture;
SDL_Texture * SKINSBUTTON_Texture;
SDL_Texture * LEVELBUTTON_Texture;
SDL_Texture * SETTINGSBUTTON_Texture; SDL_Texture * SETTINGSBUTTON_Texture;
SDL_Texture * HIGHSCORESBUTTON_Texture; SDL_Texture * HIGHSCORESBUTTON_Texture;
SDL_Texture * QUITBUTTON_Texture; SDL_Texture * QUITBUTTON_Texture;
@ -18,8 +16,6 @@ SDL_Texture * QUITBUTTON_Texture;
SDL_Rect TITLE_Rect; SDL_Rect TITLE_Rect;
SDL_Rect PLAYBUTTON_Rect; SDL_Rect PLAYBUTTON_Rect;
SDL_Rect SETTINGSBUTTON_Rect; SDL_Rect SETTINGSBUTTON_Rect;
SDL_Rect LEVELBUTTON_Rect;
SDL_Rect SKINSBUTTON_Rect;
SDL_Rect HIGHSCORESBUTTON_Rect; SDL_Rect HIGHSCORESBUTTON_Rect;
SDL_Rect QUITBUTTON_Rect; SDL_Rect QUITBUTTON_Rect;
@ -36,16 +32,10 @@ void Load_Textures(SDL_Renderer * renderer) {
TITLE_Rect = (SDL_Rect) {.x = 685, .y = 50, .w = 550, .h = 250 }; TITLE_Rect = (SDL_Rect) {.x = 685, .y = 50, .w = 550, .h = 250 };
PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png"); PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png");
PLAYBUTTON_Rect = (SDL_Rect) {.x = 497, .y = 400, .w = 313, .h = 178 }; PLAYBUTTON_Rect = (SDL_Rect) {.x = 772, .y = 420, .w = 376, .h = 214 };
SKINSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/skins_button.png");
SKINSBUTTON_Rect = (SDL_Rect) {.x = 1110, .y = 400, .w = 313, .h = 178 };
LEVELBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/level_button.png");
LEVELBUTTON_Rect = (SDL_Rect) {.x = 497, .y = 700, .w = 313, .h = 178 };
SETTINGSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/settings_button.png"); SETTINGSBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/settings_button.png");
SETTINGSBUTTON_Rect = (SDL_Rect) {.x = 1110, .y = 700, .w = 313, .h = 178 }; SETTINGSBUTTON_Rect = (SDL_Rect) {.x = 772, .y = 720, .w = 376, .h = 214 };
HIGHSCORESBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/highscores_button.png"); HIGHSCORESBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/highscores_button.png");
HIGHSCORESBUTTON_Rect = (SDL_Rect) {.x = 1557, .y = 120, .w = 313, .h = 178 }; HIGHSCORESBUTTON_Rect = (SDL_Rect) {.x = 1557, .y = 120, .w = 313, .h = 178 };
@ -57,8 +47,6 @@ void Load_Textures(SDL_Renderer * renderer) {
void Startmenu_Draw(SDL_Renderer * renderer) { void Startmenu_Draw(SDL_Renderer * renderer) {
SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect); SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect);
SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect); SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect);
SDL_RenderCopy(renderer, SKINSBUTTON_Texture, NULL, &SKINSBUTTON_Rect);
SDL_RenderCopy(renderer, LEVELBUTTON_Texture, NULL, &LEVELBUTTON_Rect);
SDL_RenderCopy(renderer, SETTINGSBUTTON_Texture, NULL, &SETTINGSBUTTON_Rect); SDL_RenderCopy(renderer, SETTINGSBUTTON_Texture, NULL, &SETTINGSBUTTON_Rect);
SDL_RenderCopy(renderer, HIGHSCORESBUTTON_Texture, NULL, &HIGHSCORESBUTTON_Rect); SDL_RenderCopy(renderer, HIGHSCORESBUTTON_Texture, NULL, &HIGHSCORESBUTTON_Rect);
SDL_RenderCopy(renderer, QUITBUTTON_Texture, NULL, &QUITBUTTON_Rect); SDL_RenderCopy(renderer, QUITBUTTON_Texture, NULL, &QUITBUTTON_Rect);
@ -68,10 +56,6 @@ void button_clicked(SDL_MouseButtonEvent b, GameState gameState) {
if (gameState == MainMenu) { if (gameState == MainMenu) {
if (clickInRect(b, &PLAYBUTTON_Rect) == 1) { if (clickInRect(b, &PLAYBUTTON_Rect) == 1) {
GAME_ChangeState(Game); GAME_ChangeState(Game);
} else if (clickInRect(b, &SKINSBUTTON_Rect) == 1) {
GAME_ChangeState(SkinSelect);
} else if (clickInRect(b, &LEVELBUTTON_Rect) == 1) {
GAME_ChangeState(LevelSelect);
} else if (clickInRect(b, &SETTINGSBUTTON_Rect) == 1) { } else if (clickInRect(b, &SETTINGSBUTTON_Rect) == 1) {
GAME_ChangeState(Settings); GAME_ChangeState(Settings);
} else if (clickInRect(b, &HIGHSCORESBUTTON_Rect) == 1) { } else if (clickInRect(b, &HIGHSCORESBUTTON_Rect) == 1) {