Login and Registration system implemented
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0399b32cf8
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aec3cb4882
BIN
bin/bhi.exe
BIN
bin/bhi.exe
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26
gameover.c
26
gameover.c
@ -22,6 +22,10 @@
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#define GAMEOVER_HUDScale 16.0f
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#define GAMEOVER_Scale 4.0f
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extern char Username[50];
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extern char Password[50];
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extern bool LoggedIn;
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extern int width, height;
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int GAMEOVER_HUDMargin = 5;
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@ -94,18 +98,19 @@ void GAMEOVER_Initialize(SDL_Renderer * renderer){
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printf("Gameover already initialized!\n");
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} /* GAMEOVER_Initialize */
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void GAMEOVER_MouseClicked(SDL_MouseButtonEvent b){
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void GAMEOVER_MouseClicked(SDL_MouseButtonEvent b, Scenery * scenery){
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if (b.button == SDL_BUTTON_LEFT) {
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if (GAMEOVER_UploadState == Initial || GAMEOVER_UploadState == Failed) {
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if (clickInRect(b, (GAMEOVER_UploadTargetRects + GAMEOVER_UploadState))) {
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GAMEOVER_UploadState = Uploading;
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if (HIGHSCORES_UploadScore("TestUser", 244)) {
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GAMEOVER_UploadState = Finished;
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} else {
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GAMEOVER_UploadState = Failed;
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if (LoggedIn)
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if (GAMEOVER_UploadState == Initial || GAMEOVER_UploadState == Failed) {
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if (clickInRect(b, (GAMEOVER_UploadTargetRects + GAMEOVER_UploadState))) {
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GAMEOVER_UploadState = Uploading;
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if (HIGHSCORES_UploadScore(Username, (scenery->Score))) {
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GAMEOVER_UploadState = Finished;
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} else {
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GAMEOVER_UploadState = Failed;
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}
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}
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}
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}
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}
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}
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@ -130,7 +135,8 @@ void GAMEOVER_Draw(SDL_Renderer * renderer, Scenery * scenery){
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SDL_RenderCopy(renderer, GAMEOVER_Numbers, (GAMEOVER_NumberRects + GAMEOVER_Digits[i]), &target);
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xOffset += target.w - 1;
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}
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GAMEOVER_DrawHorizontalCenter(renderer, GAMEOVER_UploadTexture, (GAMEOVER_UploadRects + GAMEOVER_UploadState), (GAMEOVER_UploadTargetRects + GAMEOVER_UploadState));
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if (LoggedIn)
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GAMEOVER_DrawHorizontalCenter(renderer, GAMEOVER_UploadTexture, (GAMEOVER_UploadRects + GAMEOVER_UploadState), (GAMEOVER_UploadTargetRects + GAMEOVER_UploadState));
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} /* GAMEOVER_Draw */
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void GAMEOVER_DrawHorizontalCenter(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Rect * srcRect, SDL_Rect * dstRect){
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@ -20,7 +20,7 @@ typedef enum uploadStateEnum { Initial = 0, Uploading = 1, Finished = 2, Failed
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// Prototypes
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void GAMEOVER_Initialize(SDL_Renderer * renderer);
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void GAMEOVER_MouseClicked(SDL_MouseButtonEvent b);
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void GAMEOVER_MouseClicked(SDL_MouseButtonEvent b, Scenery * scenery);
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void GAMEOVER_Draw(SDL_Renderer * renderer, Scenery * scenery);
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void GAMEOVER_DrawHorizontalCenter(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Rect * srcRect, SDL_Rect * dstRect);
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void GAMEOVER_GetDigits(int input, int * digitCount);
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73
highscores.c
73
highscores.c
@ -58,7 +58,6 @@ void HIGHSCORES_Draw(SDL_Renderer * renderer){
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void HIGHSCORES_Deinitialize(){
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printf("De-initializing Highscores...\n");
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TTF_CloseFont(HIGHSCORES_FontFamily);
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HIGHSCORES_FontFamily = NULL; // to be safe...
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SDL_DestroyTexture(HIGHSCORES_TableTexture);
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SDL_FreeSurface(tempSurface);
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free(HIGHSCORES_UserList);
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@ -112,10 +111,10 @@ bool HIGHSCORES_UploadScore(char * username, int score){
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char * name, * scorestring;
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sprintf(buffer, "bhi upload %s %s %d", HIGHSCORES_OutputFilePath, username, score);
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printf("BHI called with \"%s\"\n", buffer);
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printf("Call BHI interface:\n");
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// printf("BHI called with \"%s\"\n", buffer);
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// printf("Call BHI interface:\n");
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system(buffer);
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printf("BHI interface quit!\nBHI output handling...\n");
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// printf("BHI interface quit!\nBHI output handling...\n");
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FILE * fp = fopen(HIGHSCORES_OutputFilePath, "r");
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if (fp == NULL) {
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fclose(fp);
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@ -130,10 +129,70 @@ bool HIGHSCORES_UploadScore(char * username, int score){
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return true;
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} /* HIGHSCORES_UploadScore */
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bool HIGHSCORES_Login(char * username, char * password){
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char buffer[200];
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char * line = NULL;
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size_t len = 0;
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ssize_t read;
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sprintf(buffer, "bhi login %s %s %s", HIGHSCORES_OutputFilePath, username, password);
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// printf("BHI called with \"%s\"\n", buffer);
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printf("Logging in...\n");
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system(buffer);
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// printf("BHI interface quit!\nBHI output handling...\n");
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FILE * fp = fopen(HIGHSCORES_OutputFilePath, "r");
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if (fp == NULL) {
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fclose(fp);
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printf("Login failed: Output file \"%s\" not found!\n", HIGHSCORES_OutputFilePath);
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return false;
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}
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if ((read = getline(&line, &len, fp)) != -1) {
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if (line[0] == '0') {
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// if ((read = getline(&line, &len, fp)) != -1) {
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// printf("Error: %s\n", line);
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// }
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fclose(fp);
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return false;
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}
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}
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fclose(fp);
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return true;
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} /* HIGHSCORES_Login */
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bool HIGHSCORES_Register(char * username, char * password){
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char buffer[200];
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char * line = NULL;
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size_t len = 0;
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ssize_t read;
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sprintf(buffer, "bhi register %s %s %s", HIGHSCORES_OutputFilePath, username, password);
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// printf("BHI called with \"%s\"\n", buffer);
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printf("Registering...\n");
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system(buffer);
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// printf("BHI interface quit!\nBHI output handling...\n");
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FILE * fp = fopen(HIGHSCORES_OutputFilePath, "r");
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if (fp == NULL) {
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fclose(fp);
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printf("Login failed: Output file \"%s\" not found!\n", HIGHSCORES_OutputFilePath);
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return false;
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}
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if ((read = getline(&line, &len, fp)) != -1) {
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if (line[0] == '0') {
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if ((read = getline(&line, &len, fp)) != -1) {
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printf("Error: %s\n", line);
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}
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fclose(fp);
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return false;
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}
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}
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fclose(fp);
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return true;
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} /* HIGHSCORES_Login */
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void HIGHSCORES_ReloadList(){
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printf("Call BHI interface:\n");
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system("bhi top output.txt");
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printf("BHI interface quit!\nBHI output handling...\n");
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// printf("BHI interface quit!\nBHI output handling...\n");
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HIGHSCORES_EntriesGot = 0;
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FILE * fp;
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@ -145,8 +204,10 @@ void HIGHSCORES_ReloadList(){
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bool switchread = false;
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HIGHSCORES_UserList = malloc(10 * sizeof(User));
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fp = fopen("output.txt", "r");
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if (fp == NULL)
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if (fp == NULL) {
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printf("Reload failed: Output file \"%s\" not found!\n", HIGHSCORES_OutputFilePath);
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return;
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}
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if ((read = getline(&line, &len, fp)) != -1)
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if (line[0] == '0')
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return;
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@ -15,6 +15,8 @@ void HIGHSCORES_Deinitialize();
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void HIGHSCORES_GenerateTexture(SDL_Renderer * renderer);
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void HIGHSCORES_DrawText(char * text, SDL_Rect * Message_rect);
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bool HIGHSCORES_UploadScore(char * username, int score);
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bool HIGHSCORES_Login(char * username, char * password);
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bool HIGHSCORES_Register(char * username, char * password);
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void HIGHSCORES_ReloadList();
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// End Prototypes
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75
main.c
75
main.c
@ -41,7 +41,7 @@ char Username[50];
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char Password[50];
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int main(int argc, char * args[]){
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// AttemptLogin();
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AttemptLogin();
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INITIALIZE();
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Uint32 fps_lasttime = SDL_GetTicks(); // the last recorded time.
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Uint32 fps_current; // the current FPS.
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@ -88,8 +88,75 @@ int main(int argc, char * args[]){
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} /* main */
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void AttemptLogin(){
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int state;
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bool loginSuccess = false;
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}
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do {
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system("cls");
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printf("If you want to upload your score to the scoreboard you need to login! Enter\n\t- 1 for logging in with an existing account\n\t- 2 for creating a new account\n\t- 3 for playing unranked\n");
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state = readIntFromIO("Input>", "Invalid input! Awaited a number from 1 to 3.\n", "%d is not a valid mode!\n", 1, 3);
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switch (state) {
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case 1:
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printf("Log-In:\nInput your username: ");
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gets(Username);
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printf("Input your password: ");
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gets(Password);
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loginSuccess = HIGHSCORES_Login(Username, Password);
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if (loginSuccess)
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printf("Successfully logged in as %s!\n", Username);
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else
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printf("Login failed!\n");
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break;
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case 2:
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printf("Register:\nInput a username: ");
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gets(Username);
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printf("Input a password: ");
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gets(Password);
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loginSuccess = HIGHSCORES_Register(Username, Password);
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if (loginSuccess)
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printf("Successfully registered new account: %s!\n", Username);
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else
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printf("Registration failed!\n");
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break;
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case 3:
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printf("Skipping login!");
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LoggedIn = false;
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loginSuccess = true;
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break;
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default:
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printf("This should not happen! State is %d...\n", state);
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LoggedIn = false;
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loginSuccess = false;
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break;
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} /* switch */
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if (!loginSuccess) system("pause");
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} while (!loginSuccess);
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} /* AttemptLogin */
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int readIntFromIO(char * m1, char * m2, char * m3, int min, int max){
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int nitems, num;
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while (1) {
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while (1) {
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printf(m1);
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nitems = scanf("%d", &num);
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if (nitems == 0) {
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printf(m2);
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fflush(stdin);
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continue;
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} else {
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break;
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}
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}
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if ((num < min) || (num > max)) {
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printf(m3, num);
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} else {
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break;
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}
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}
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fflush(stdin);
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return(num);
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} /* readIntFromIO */
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void GAME_Escape(){
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running = false;
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@ -167,7 +234,7 @@ void HandleSDLEvents(){
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void mousePress(SDL_MouseButtonEvent b){ // Debug prop
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switch (gameState) {
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case GameOver:
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GAMEOVER_MouseClicked(b);
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GAMEOVER_MouseClicked(b, &scenery);
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break;
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default:
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printf("Gamestate currently ignores Mouse press event: %d!\n", gameState);
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@ -223,7 +290,7 @@ void DrawBackground(SDL_Renderer * renderer){
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SDL_RenderClear(renderer);
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} /* DrawFrame */
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void INITIALIZE() {
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void INITIALIZE(){
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printf("Initializing started...\n");
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srand(time(NULL));
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) printf("SDL could not initialize! Error: %s\n", SDL_GetError());
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4
main.h
4
main.h
@ -29,6 +29,8 @@
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#define ss "\341"
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// Prototypes
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void AttemptLogin();
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int readIntFromIO(char * m1, char * m2, char * m3, int min, int max);
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void GAME_Escape();
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void MENU_StartMusic();
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void MENU_PauseMusic();
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@ -39,7 +41,7 @@ void keyPress(SDL_KeyboardEvent b);
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void toggleFullscreen();
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void windowChanged(SDL_WindowEvent b);
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void DrawBackground(SDL_Renderer * renderer);
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void INITIALIZE() ;
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void INITIALIZE();
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void QUIT();
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// End Prototypes
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