Implementation of sliderstruct

This commit is contained in:
Andreas Neumann 2018-01-18 22:01:09 +01:00
parent 1aaf18b51d
commit b32fbe4140
2 changed files with 44 additions and 33 deletions

View File

@ -4,22 +4,24 @@
#include <SDL2/SDL_image.h> #include <SDL2/SDL_image.h>
#include <stdbool.h> #include <stdbool.h>
#include "settings.h"
SDL_Texture* Setting_Texture; SDL_Texture* Setting_Texture;
SDL_Rect Settings_rect; SDL_Rect Settings_rect;
SDL_Rect BV_Bar_rect; Slider BV;
SDL_Rect BV_Scalar_rect; Slider BS;
SDL_Rect BS_Bar_rect; Slider BT;
SDL_Rect BT_Bar_rect;
SDL_Rect BVController_rect;
bool Settings_IsInit=false; bool Settings_IsInit=false;
void Settings_Initialize (SDL_Renderer* renderer) { void Settings_Initialize (SDL_Renderer* renderer) {
BV_Bar_rect = (SDL_Rect){.y = 300,.x = 400 , .w=400, .h=100}; BV.Scalar_rect = (SDL_Rect){.y=300,.x=590,.w=20,.h=100};
BV_Scalar_rect = (SDL_Rect){.y=300,.x=420,.w=20,.h=100}; BS.Scalar_rect = (SDL_Rect){.y=500,.x=590,.w=20,.h=100};
BS_Bar_rect = (SDL_Rect){.y = 500,.x = 400, .w=400, .h=100}; BT.Scalar_rect = (SDL_Rect){.y=700,.x=590,.w=20,.h=100};
BT_Bar_rect = (SDL_Rect){.y = 700,.x = 400, .w=400, .h=100}; BV.Bar_rect = (SDL_Rect){.y = 300,.x = 400 , .w=400, .h=100};
BS.Bar_rect = (SDL_Rect){.y = 500,.x = 400, .w=400, .h=100};
BT.Bar_rect = (SDL_Rect){.y = 700,.x = 400, .w=400, .h=100};
Setting_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png"); Setting_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100}; Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100};
Settings_IsInit = true; Settings_IsInit = true;
@ -27,31 +29,10 @@ void Settings_Initialize (SDL_Renderer* renderer) {
void Settings_Draw (SDL_Renderer* renderer) { void Settings_Draw (SDL_Renderer* renderer) {
SDL_SetRenderDrawColor(renderer,255,255,255,255); SDL_SetRenderDrawColor(renderer,255,255,255,255);
SDL_RenderDrawRect(renderer,&BV_Bar_rect);
SDL_RenderDrawRect(renderer,&BS_Bar_rect);
SDL_RenderDrawRect(renderer,&BT_Bar_rect);
SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
SDL_RenderCopy(renderer, Setting_Texture, NULL, &Settings_rect); SDL_RenderCopy(renderer, Setting_Texture, NULL, &Settings_rect);
int x,y; Draw_Slider(renderer,&BV);
Uint32 Mousestate=SDL_GetMouseState(&x,&y); Draw_Slider(renderer,&BS);
if(y<=400&&y>=300&&x<=800&&x>=400&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){ Draw_Slider(renderer,&BT);
SDL_RenderFillRect(renderer,&BV_Scalar_rect);
SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
if(x>790){
BV_Scalar_rect.x=780;
}
else if(x<410){
BV_Scalar_rect.x=400;
}
else{
BV_Scalar_rect.x=x-10;
}
}
else{
SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
}
printf("%d,%d\n",x,y);
} }
void Settings_Deinitialize(){ void Settings_Deinitialize(){
@ -60,3 +41,26 @@ void Settings_Deinitialize(){
Settings_IsInit=false; Settings_IsInit=false;
} }
} }
void Draw_Slider(SDL_Renderer* renderer,Slider* beta){
SDL_RenderDrawRect(renderer,&beta->Bar_rect);
int x,y;
Uint32 Mousestate=SDL_GetMouseState(&x,&y);
SDL_SetRenderDrawColor(renderer,255,255,255,255);
if(y<=((beta->Scalar_rect.y)+100)&&y>=(beta->Scalar_rect.y)&&x<=800&&x>=400&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){
SDL_RenderFillRect(renderer,&beta->Scalar_rect);
SDL_RenderDrawRect(renderer,&beta->Scalar_rect);
if(x>790){
beta->Scalar_rect.x=780;
}
else if(x<410){
beta->Scalar_rect.x=400;
}
else{
beta->Scalar_rect.x=x-10;
}
}
else{
SDL_RenderDrawRect(renderer,&beta->Scalar_rect);
}
}

View File

@ -8,6 +8,11 @@
#include <SDL2/SDL_image.h> #include <SDL2/SDL_image.h>
#include <stdbool.h> #include <stdbool.h>
typedef struct sliderstruct {
SDL_Rect Bar_rect;
SDL_Rect Scalar_rect;
double Slider_value,min,max;
} Slider;
void Settings_Initialize (SDL_Renderer* renderer); void Settings_Initialize (SDL_Renderer* renderer);
@ -15,4 +20,6 @@ void Settings_Draw (SDL_Renderer* renderer);
void Settings_Deinitialize(); void Settings_Deinitialize();
void Draw_Slider(SDL_Renderer* renderer,Slider* beta);
#endif #endif