Bugfix
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bin/zlib1.dll
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bin/zlib1.dll
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@ -133,7 +133,7 @@ void BALL_Update(Ball * obj, Paddle * paddle){
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if (BALL_CollideWithRect(obj, &(paddle->TargetRect))) {
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if (BALL_CollideWithRect(obj, &(paddle->TargetRect))) {
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(obj->Location) = vectorSub((obj->Location), lastMomentum); // Maybe remove this
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(obj->Location) = vectorSub((obj->Location), lastMomentum); // Maybe remove this
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BALL_SteerMomentum(obj, &(paddle->TargetRect));
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// BALL_SteerMomentum(obj, &(paddle->TargetRect));
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(obj->Location) = vectorAdd((obj->Location), (obj->Momentum)); // Maybe remove this
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(obj->Location) = vectorAdd((obj->Location), (obj->Momentum)); // Maybe remove this
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}
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}
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@ -37,7 +37,7 @@ void BREAKOUT_DEINITIALIZE();
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void BALL_Initialize(SDL_Renderer * renderer);
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void BALL_Initialize(SDL_Renderer * renderer);
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Ball BALL_CreateDefault();
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Ball BALL_CreateDefault();
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void BALL_Draw(SDL_Renderer * renderer, Ball * obj);
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void BALL_Draw(SDL_Renderer * renderer, Ball * obj);
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bool BALL_CollideWithRect(Ball * obj, SDL_Rect * rect2);
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bool BALL_CollideWithRect(Ball * obj, SDL_Rect * rect);
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bool RECT_Collide(SDL_Rect * rect1, SDL_Rect * rect2);
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bool RECT_Collide(SDL_Rect * rect1, SDL_Rect * rect2);
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void BALL_Update(Ball * obj, Paddle * paddle);
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void BALL_Update(Ball * obj, Paddle * paddle);
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void BALL_DestroyObject(Ball * obj);
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void BALL_DestroyObject(Ball * obj);
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