Added fullscreen toggle
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parent
1eb3804673
commit
d5276012bb
28
main.c
28
main.c
@ -15,6 +15,8 @@ void QUIT();
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void GAMELOOP();
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void GAMELOOP();
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void mousePress(SDL_MouseButtonEvent b);
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void mousePress(SDL_MouseButtonEvent b);
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void keyPress(SDL_KeyboardEvent b);
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void keyPress(SDL_KeyboardEvent b);
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void windowChanged(SDL_WindowEvent b);
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void toggleFullscreen();
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const int width = 1600; // TODO: Fullscreen
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const int width = 1600; // TODO: Fullscreen
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const int height = 900;
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const int height = 900;
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@ -23,7 +25,7 @@ Uint8 * keystate; // TODO: export all this into scenery and enemy waves
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SDL_Window * window;
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SDL_Window * window;
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SDL_Renderer * renderer;
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SDL_Renderer * renderer;
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SDL_Event event;
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SDL_Event event;
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bool running = true;
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bool running = true, fullscreen = false;
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int main(int argc, char * args[]){
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int main(int argc, char * args[]){
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INITIALIZE();
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INITIALIZE();
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@ -42,6 +44,9 @@ int main(int argc, char * args[]){
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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mousePress(event.button);
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mousePress(event.button);
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break;
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break;
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case SDL_WINDOWEVENT:
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windowChanged(event.window);
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break;
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}
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}
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}
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}
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}
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}
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@ -65,6 +70,26 @@ void mousePress(SDL_MouseButtonEvent b){ // Debug prop
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void keyPress(SDL_KeyboardEvent b){ // Debug prop
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void keyPress(SDL_KeyboardEvent b){ // Debug prop
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printf("Key pressed: ID is %d\n", b.keysym.scancode);
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printf("Key pressed: ID is %d\n", b.keysym.scancode);
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if (b.keysym.scancode == SDL_SCANCODE_F11) {
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toggleFullscreen();
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}
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}
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void toggleFullscreen(){
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if (fullscreen) {
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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} else {
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SDL_SetWindowFullscreen(window, 0);
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}
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fullscreen = !fullscreen;
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}
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void windowChanged(SDL_WindowEvent b){ // Debug prop
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switch (b.event) {
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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printf("Window was resized to (%d|%d)!\n", event.window.data1, event.window.data2);
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break;
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}
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}
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}
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void DrawFrame(){
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void DrawFrame(){
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@ -81,6 +106,7 @@ void INITIALIZE() {
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else printf("SDL was successfully initialized!\n");
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else printf("SDL was successfully initialized!\n");
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window = SDL_CreateWindow("Asteroids Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
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window = SDL_CreateWindow("Asteroids Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
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SDL_SetWindowResizable(window, true);
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printf("Window was created!\n");
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printf("Window was created!\n");
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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printf("Renderer was created!\n");
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printf("Renderer was created!\n");
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