Added fullscreen toggle
This commit is contained in:
parent
1eb3804673
commit
d5276012bb
28
main.c
28
main.c
@ -15,6 +15,8 @@ void QUIT();
|
||||
void GAMELOOP();
|
||||
void mousePress(SDL_MouseButtonEvent b);
|
||||
void keyPress(SDL_KeyboardEvent b);
|
||||
void windowChanged(SDL_WindowEvent b);
|
||||
void toggleFullscreen();
|
||||
|
||||
const int width = 1600; // TODO: Fullscreen
|
||||
const int height = 900;
|
||||
@ -23,7 +25,7 @@ Uint8 * keystate; // TODO: export all this into scenery and enemy waves
|
||||
SDL_Window * window;
|
||||
SDL_Renderer * renderer;
|
||||
SDL_Event event;
|
||||
bool running = true;
|
||||
bool running = true, fullscreen = false;
|
||||
|
||||
int main(int argc, char * args[]){
|
||||
INITIALIZE();
|
||||
@ -42,6 +44,9 @@ int main(int argc, char * args[]){
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
mousePress(event.button);
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
windowChanged(event.window);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -65,6 +70,26 @@ void mousePress(SDL_MouseButtonEvent b){ // Debug prop
|
||||
|
||||
void keyPress(SDL_KeyboardEvent b){ // Debug prop
|
||||
printf("Key pressed: ID is %d\n", b.keysym.scancode);
|
||||
if (b.keysym.scancode == SDL_SCANCODE_F11) {
|
||||
toggleFullscreen();
|
||||
}
|
||||
}
|
||||
|
||||
void toggleFullscreen(){
|
||||
if (fullscreen) {
|
||||
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||||
} else {
|
||||
SDL_SetWindowFullscreen(window, 0);
|
||||
}
|
||||
fullscreen = !fullscreen;
|
||||
}
|
||||
|
||||
void windowChanged(SDL_WindowEvent b){ // Debug prop
|
||||
switch (b.event) {
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
printf("Window was resized to (%d|%d)!\n", event.window.data1, event.window.data2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawFrame(){
|
||||
@ -81,6 +106,7 @@ void INITIALIZE() {
|
||||
else printf("SDL was successfully initialized!\n");
|
||||
|
||||
window = SDL_CreateWindow("Asteroids Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
|
||||
SDL_SetWindowResizable(window, true);
|
||||
printf("Window was created!\n");
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
printf("Renderer was created!\n");
|
||||
|
Loading…
Reference in New Issue
Block a user