Braekout typo xD
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12
breakout.c
12
breakout.c
@ -19,9 +19,9 @@ extern int width, height;
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#define BALL_TexturePath "assets/images/ball.png"
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#define BALL_TexturePath "assets/images/ball.png"
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#define PADDLE_TexturePath "assets/images/paddle.png"
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#define PADDLE_TexturePath "assets/images/paddle.png"
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#define BLOCK_TexturePath "assets/images/spritesheet.png"
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#define BLOCK_TexturePath "assets/images/spritesheet.png"
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#define BRAEKOUT_CountdownTexturePath "assets/images/text.png"
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#define BREAKOUT_CountdownTexturePath "assets/images/text.png"
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#define BRAEKOUT_PausedTexturePath "assets/images/paused.png"
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#define BREAKOUT_PausedTexturePath "assets/images/paused.png"
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#define BRAEKOUT_DeathSoundPath "assets/sounds/death.wav"
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#define BREAKOUT_DeathSoundPath "assets/sounds/death.wav"
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#define BALL_MinSpeed 8.0f
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#define BALL_MinSpeed 8.0f
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#define BALL_MaxSpeed 25.0f
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#define BALL_MaxSpeed 25.0f
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#define BALL_AccelerationTime 10000
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#define BALL_AccelerationTime 10000
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@ -66,9 +66,9 @@ void BREAKOUT_INITIALIZE(SDL_Renderer * renderer){
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BALL_Initialize(renderer);
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BALL_Initialize(renderer);
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PADDLE_Initialize(renderer);
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PADDLE_Initialize(renderer);
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BLOCK_Initialize(renderer);
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BLOCK_Initialize(renderer);
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BREAKOUT_CountdownTexture = IMG_LoadTexture(renderer, BRAEKOUT_CountdownTexturePath);
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BREAKOUT_CountdownTexture = IMG_LoadTexture(renderer, BREAKOUT_CountdownTexturePath);
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if (!BREAKOUT_CountdownTexture) printf("Countdown texture failed to load!\n");
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if (!BREAKOUT_CountdownTexture) printf("Countdown texture failed to load!\n");
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BREAKOUT_PausedTexture = IMG_LoadTexture(renderer, BRAEKOUT_PausedTexturePath);
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BREAKOUT_PausedTexture = IMG_LoadTexture(renderer, BREAKOUT_PausedTexturePath);
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if (!BREAKOUT_PausedTexture) printf("Paused texture failed to load!\n");
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if (!BREAKOUT_PausedTexture) printf("Paused texture failed to load!\n");
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BREAKOUT_CountdownTextureCount = 4;
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BREAKOUT_CountdownTextureCount = 4;
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BREAKOUT_CountdownSourceRects = (SDL_Rect *)malloc(BREAKOUT_CountdownTextureCount * sizeof(SDL_Rect));
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BREAKOUT_CountdownSourceRects = (SDL_Rect *)malloc(BREAKOUT_CountdownTextureCount * sizeof(SDL_Rect));
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@ -77,7 +77,7 @@ void BREAKOUT_INITIALIZE(SDL_Renderer * renderer){
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BREAKOUT_CountdownSourceRects[1] = (SDL_Rect) {.x = 1, .y = 1, .w = 242, .h = 665 };
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BREAKOUT_CountdownSourceRects[1] = (SDL_Rect) {.x = 1, .y = 1, .w = 242, .h = 665 };
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BREAKOUT_CountdownSourceRects[2] = (SDL_Rect) {.x = 245, .y = 1, .w = 443, .h = 665 };
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BREAKOUT_CountdownSourceRects[2] = (SDL_Rect) {.x = 245, .y = 1, .w = 443, .h = 665 };
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BREAKOUT_CountdownSourceRects[3] = (SDL_Rect) {.x = 690, .y = 1, .w = 443, .h = 665 };
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BREAKOUT_CountdownSourceRects[3] = (SDL_Rect) {.x = 690, .y = 1, .w = 443, .h = 665 };
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deathSound = Mix_LoadWAV(BRAEKOUT_DeathSoundPath);
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deathSound = Mix_LoadWAV(BREAKOUT_DeathSoundPath);
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printf("Game initialized!\n");
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printf("Game initialized!\n");
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BREAKOUT_IsInit = true;
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BREAKOUT_IsInit = true;
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} else printf("Game is already initialized!\n");
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} else printf("Game is already initialized!\n");
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