Merge branch 'dev' of collaborating.tuhh.de:czg6669/breakout into dev
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commit
df535bb7d0
24
settings.c
24
settings.c
@ -22,6 +22,7 @@ Slider BT;
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bool Settings_IsInit = false;
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<<<<<<< HEAD
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void Settings_Initialize (SDL_Renderer* renderer) {
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Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV);
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Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS);
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@ -31,10 +32,22 @@ void Settings_Initialize (SDL_Renderer* renderer) {
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Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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Settings_Ball_rect = (SDL_Rect){.x = 1200, .y = 300, .w=100, .h=100};
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Settings_IsInit = true;
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=======
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void Settings_Initialize(SDL_Renderer * renderer) {
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Initialize_Slider(400, 300, Scalar_width, Bar_width, Slider_height, 1, 2, &BV);
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Initialize_Slider(400, 500, Scalar_width, Bar_width, Slider_height, 10.0f, 20.0f, &BS);
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Initialize_Slider(400, 700, Scalar_width, Bar_width, Slider_height, 0, 8, &BT);
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Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
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Settings_rect = (SDL_Rect) {.x = 800, .y = 180, .w = 313, .h = 100 };
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Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
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Settings_Ball_rect = (SDL_Rect) {.x = 1200, .y = 300, .w = 100, .h = 100 };
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Settings_IsInit = true;
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>>>>>>> 1c227c0dce1e898cbd1bdf27149fdf2dcda801f3
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}
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void Settings_Draw(SDL_Renderer * renderer, Scenery * scenery) {
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double x;
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SDL_RenderCopy(renderer, Settings_Texture, NULL, &Settings_rect);
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SDL_RenderCopy(renderer, Settings_Ball_Texture, NULL, &Settings_Ball_rect);
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Draw_Slider(renderer, &BV);
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@ -67,20 +80,17 @@ void Draw_Slider(SDL_Renderer* renderer,Slider* beta){
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if (x > (beta->Bar_rect.x + beta->Bar_rect.w - (beta->Scalar_rect.w) / 2)) {
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beta->Scalar_rect.x = (beta->Bar_rect.x + beta->Bar_rect.w - (beta->Scalar_rect.w));
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beta->Slider_value = (beta->Bar_rect.x + beta->Bar_rect.w - (beta->Scalar_rect.w) / 2);
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}
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else if(x<beta->Bar_rect.x+(beta->Scalar_rect.w)/2){
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} else if (x < beta->Bar_rect.x + (beta->Scalar_rect.w) / 2) {
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beta->Scalar_rect.x = beta->Bar_rect.x;
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beta->Slider_value = beta->Bar_rect.x + (beta->Scalar_rect.w) / 2;
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}
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else{
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} else {
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beta->Scalar_rect.x = x - (beta->Scalar_rect.w / 2);
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beta->Slider_value = x;
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}
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}
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else{
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} else {
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SDL_RenderDrawRect(renderer, &beta->Scalar_rect);
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}
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}
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} /* Draw_Slider */
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void Draw_Ballstate(SDL_Renderer * renderer, Scenery * scenery){
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BALL_Draw(renderer, &(scenery->ball));
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