Debug gamestate added (important (main.c edited))!
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							| @@ -0,0 +1,6 @@ | ||||
| #ifndef __gamestate_h__ | ||||
| #define __gamestate_h__ | ||||
|  | ||||
| typedef enum gameStateEnum { MainMenu = 1, Game = 2, LevelSelect = 3, Settings = 4, Highscores = 5 } GameState; | ||||
|  | ||||
| #endif | ||||
							
								
								
									
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								main.c
									
									
									
									
									
								
							
							
						
						
									
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								main.c
									
									
									
									
									
								
							| @@ -10,12 +10,16 @@ | ||||
| #include "breakout.h" | ||||
| #include "vector.h" | ||||
| #include "startmenu.h" | ||||
| #include "gamestate.h" | ||||
|  | ||||
| #ifndef __nullptr__ | ||||
| #define Nullptr(type) (type *)0 | ||||
| #endif // __nullptr__ | ||||
|  | ||||
| typedef enum gameStateEnum { MainMenu, Game, LevelSelect, Settings, Highscores } GameState; | ||||
| #define ae "\204" | ||||
| #define oe "\224" | ||||
| #define ue "\201" | ||||
| #define ss "\341" | ||||
|  | ||||
| void INITIALIZE(); | ||||
| void QUIT(); | ||||
| @@ -26,6 +30,7 @@ void mousePress(SDL_MouseButtonEvent b); | ||||
| void keyPress(SDL_KeyboardEvent b); | ||||
| void windowChanged(SDL_WindowEvent b); | ||||
| void toggleFullscreen(); | ||||
| int readIntFromIO(char * m1, char * m2, char * m3, int min, int max); | ||||
|  | ||||
| const int width = 1920; | ||||
| const int height = 1080; | ||||
| @@ -38,12 +43,13 @@ SDL_Renderer * renderer; | ||||
| SDL_Event event; | ||||
| bool running = true, fullscreen = false; | ||||
| TTF_Font * font = NULL; | ||||
| GameState gameState = MainMenu; | ||||
| GameState gameState = Game; | ||||
|  | ||||
| Ball ball; | ||||
|  | ||||
| int main(int argc, char * args[]){ | ||||
|     // system("bhi.exe"); | ||||
|     printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n"); | ||||
|     gameState = readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5); | ||||
|     INITIALIZE(); | ||||
|     while (running) { // Gameloop | ||||
|         while (SDL_PollEvent(&event)) { | ||||
| @@ -71,12 +77,13 @@ int main(int argc, char * args[]){ | ||||
|                 BREAKOUT_Draw(renderer); | ||||
|                 break; | ||||
|             case MainMenu: | ||||
|                 // Startmenu_Update(keystate); | ||||
|                 Startmenu_Draw(renderer); | ||||
|                 break; | ||||
|             default: | ||||
|                 printf("Unknow state was updated: %d\n", gameState); | ||||
|         } | ||||
|         DrawText(renderer, "FICK DICH"); | ||||
|         // DrawText(renderer, "FICK DICH"); | ||||
|         SDL_RenderPresent(renderer); | ||||
|     } | ||||
|     QUIT(); | ||||
| @@ -204,3 +211,28 @@ void QUIT(){ | ||||
|     printf("Quitting SDL finished!\n"); | ||||
|     printf("De-initializing finished!\n"); | ||||
| } /* QUIT */ | ||||
|  | ||||
| int readIntFromIO(char * m1, char * m2, char * m3, int min, int max){ | ||||
|     int nitems, num; | ||||
|  | ||||
|     while (1) { | ||||
|         while (1) { | ||||
|             printf(m1); | ||||
|             nitems = scanf("%d", &num); | ||||
|             if (nitems == 0) { | ||||
|                 printf(m2); | ||||
|                 fflush(stdin); | ||||
|                 continue; | ||||
|             } else { | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|         if ((num < min) || (num > max)) { | ||||
|             printf(m3, num); | ||||
|         } else { | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
|     fflush(stdin); | ||||
|     return(num); | ||||
| } /* readIntFromIO */ | ||||
|   | ||||
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