playbutton added, so hit that mf pull button to get a free copy of startmenu.c fellas
This commit is contained in:
parent
89d295044d
commit
929322cc1e
12
startmenu.c
12
startmenu.c
@ -4,14 +4,20 @@
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
||||
SDL_Texture* TITLE_Texture;
|
||||
SDL_Rect TargetRect;
|
||||
SDL_Texture* PLAYBUTTON_Texture;
|
||||
|
||||
SDL_Rect TITLE_Rect;
|
||||
SDL_Rect PLAYBUTTON_Rect;
|
||||
|
||||
void Load_Textures (SDL_Renderer* renderer) {
|
||||
TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png");
|
||||
TargetRect = (SDL_Rect){.x = 583,.y = 100, .w=754, .h=334};
|
||||
TITLE_Rect = (SDL_Rect){.x = 710,.y = 200, .w=500, .h=223};
|
||||
|
||||
PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png");
|
||||
PLAYBUTTON_Rect = (SDL_Rect){.x = 710, .y = 500, .w=391, .h=223};
|
||||
}
|
||||
|
||||
void Startmenu_Draw (SDL_Renderer* renderer) {
|
||||
SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TargetRect);
|
||||
SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect);
|
||||
SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user