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BIN
bin/assets/images/settings_title.png
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BIN
bin/assets/images/settings_title.png
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settings.c
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settings.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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SDL_Texture* Setting_Texture;
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SDL_Rect Settings_rect;
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SDL_Rect BV_Bar_rect;
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SDL_Rect BV_Scalar_rect;
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SDL_Rect BS_Bar_rect;
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SDL_Rect BT_Bar_rect;
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SDL_Rect BVController_rect;
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void Settings_Initialize (SDL_Renderer* renderer) {
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BV_Bar_rect = (SDL_Rect){.y = 300,.x = 400 , .w=400, .h=100};
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BV_Scalar_rect = (SDL_Rect){.y=300,.x=420,.w=20,.h=100};
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BS_Bar_rect = (SDL_Rect){.y = 500,.x = 400, .w=400, .h=100};
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BT_Bar_rect = (SDL_Rect){.y = 700,.x = 400, .w=400, .h=100};
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Setting_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
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Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100};
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}
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void Settings_Draw (SDL_Renderer* renderer) {
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SDL_SetRenderDrawColor(renderer,255,255,255,255);
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SDL_RenderDrawRect(renderer,&BV_Bar_rect);
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SDL_RenderDrawRect(renderer,&BS_Bar_rect);
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SDL_RenderDrawRect(renderer,&BT_Bar_rect);
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SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
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SDL_RenderCopy(renderer, Setting_Texture, NULL, &Settings_rect);
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int x,y;
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Uint32 Mousestate=SDL_GetMouseState(&x,&y);
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if(y<=400&&y>=300&&x<=800&&x>=400&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){
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SDL_RenderFillRect(renderer,&BV_Scalar_rect);
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SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
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if(x>780){
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BV_Scalar_rect.x=780;
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}
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else{
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BV_Scalar_rect.x=x;
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}
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}
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else{
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SDL_RenderDrawRect(renderer,&BV_Scalar_rect);
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}
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printf("%d,%d\n",x,y);
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}
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settings.h
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settings.h
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#ifndef __Settings__
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#define __Settings__
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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void Settings_Initialize (SDL_Renderer* renderer);
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void Settings_Draw (SDL_Renderer* renderer);
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#endif
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