Merge branch 'dev' of collaborating.tuhh.de:czg6669/breakout into dev
This commit is contained in:
commit
fc805e5c31
2
main.c
2
main.c
@ -55,7 +55,7 @@ int main(int argc, char * args[]){
|
|||||||
HIGHSCORES_Draw(renderer);
|
HIGHSCORES_Draw(renderer);
|
||||||
break;
|
break;
|
||||||
case Settings:
|
case Settings:
|
||||||
Settings_Draw(renderer);
|
Settings_Draw(renderer,&scenery);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
printf("Unknow state was updated: %d\n", gameState);
|
printf("Unknow state was updated: %d\n", gameState);
|
||||||
|
41
settings.c
41
settings.c
@ -9,6 +9,7 @@
|
|||||||
#define Slider_height 100
|
#define Slider_height 100
|
||||||
#define Scalar_width 20
|
#define Scalar_width 20
|
||||||
#define Bar_width 400
|
#define Bar_width 400
|
||||||
|
#define round(x) ((int) ((x) + .5))
|
||||||
|
|
||||||
SDL_Texture* Settings_Texture;
|
SDL_Texture* Settings_Texture;
|
||||||
SDL_Texture* Settings_Ball_Texture;
|
SDL_Texture* Settings_Ball_Texture;
|
||||||
@ -23,8 +24,8 @@ bool Settings_IsInit=false;
|
|||||||
|
|
||||||
void Settings_Initialize (SDL_Renderer* renderer) {
|
void Settings_Initialize (SDL_Renderer* renderer) {
|
||||||
Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV);
|
Initialize_Slider(400,300,Scalar_width,Bar_width,Slider_height,1,2,&BV);
|
||||||
Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,1,2,&BS);
|
Initialize_Slider(400,500,Scalar_width,Bar_width,Slider_height,10.0f,20.0f,&BS);
|
||||||
Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,1,2,&BT);
|
Initialize_Slider(400,700,Scalar_width,Bar_width,Slider_height,0,1,&BT);
|
||||||
Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
|
Settings_Texture = IMG_LoadTexture(renderer, "assets/images/settings_title.png");
|
||||||
Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100};
|
Settings_rect = (SDL_Rect){.x = 800, .y = 180, .w=313, .h=100};
|
||||||
Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
|
Settings_Ball_Texture = IMG_LoadTexture(renderer, "assets/images/ball.png");
|
||||||
@ -32,14 +33,19 @@ void Settings_Initialize (SDL_Renderer* renderer) {
|
|||||||
Settings_IsInit = true;
|
Settings_IsInit = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Settings_Draw (SDL_Renderer* renderer) {
|
void Settings_Draw (SDL_Renderer* renderer,Scenery* scenery) {
|
||||||
double x;
|
double x;
|
||||||
SDL_RenderCopy(renderer, Settings_Texture, NULL, &Settings_rect);
|
SDL_RenderCopy(renderer, Settings_Texture, NULL, &Settings_rect);
|
||||||
SDL_RenderCopy(renderer, Settings_Ball_Texture, NULL, &Settings_Ball_rect);
|
SDL_RenderCopy(renderer, Settings_Ball_Texture, NULL, &Settings_Ball_rect);
|
||||||
Draw_Slider(renderer,&BV);
|
Draw_Slider(renderer,&BV);
|
||||||
Draw_Slider(renderer,&BS);
|
Draw_Slider(renderer,&BS);
|
||||||
Draw_Slider(renderer,&BT);
|
Draw_Slider(renderer,&BT);
|
||||||
|
Draw_Ballstate(renderer,scenery);
|
||||||
|
mapping(&x,&BS);
|
||||||
|
scenery->ball.Speed=x;
|
||||||
mapping(&x,&BT);
|
mapping(&x,&BT);
|
||||||
|
x=round(x);
|
||||||
|
scenery->ball.TextureIndex=x;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Settings_Deinitialize(){
|
void Settings_Deinitialize(){
|
||||||
@ -55,19 +61,19 @@ void Draw_Slider(SDL_Renderer* renderer,Slider* beta){
|
|||||||
SDL_RenderDrawRect(renderer,&beta->Bar_rect);
|
SDL_RenderDrawRect(renderer,&beta->Bar_rect);
|
||||||
int x,y;
|
int x,y;
|
||||||
Uint32 Mousestate=SDL_GetMouseState(&x,&y);
|
Uint32 Mousestate=SDL_GetMouseState(&x,&y);
|
||||||
if(y<=((beta->y)+(beta->h))&&y>=(beta->y)&&x<=(beta->bw+beta->x)&&x>=(beta->x)&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){
|
if(y<=((beta->Bar_rect.y)+(beta->Bar_rect.h))&&y>=(beta->Bar_rect.y)&&x<=(beta->Bar_rect.w+beta->Bar_rect.x)&&x>=(beta->Bar_rect.x)&&(Mousestate & SDL_BUTTON(SDL_BUTTON_LEFT))){
|
||||||
SDL_RenderFillRect(renderer,&beta->Scalar_rect);
|
SDL_RenderFillRect(renderer,&beta->Scalar_rect);
|
||||||
SDL_RenderDrawRect(renderer,&beta->Scalar_rect);
|
SDL_RenderDrawRect(renderer,&beta->Scalar_rect);
|
||||||
if(x>(beta->x+beta->bw-(beta->sw)/2)){
|
if(x>(beta->Bar_rect.x+beta->Bar_rect.w-(beta->Scalar_rect.w)/2)){
|
||||||
beta->Scalar_rect.x=(beta->x+beta->bw-(beta->sw));
|
beta->Scalar_rect.x=(beta->Bar_rect.x+beta->Bar_rect.w-(beta->Scalar_rect.w));
|
||||||
beta->Slider_value=(beta->x+beta->bw-(beta->sw)/2);
|
beta->Slider_value=(beta->Bar_rect.x+beta->Bar_rect.w-(beta->Scalar_rect.w)/2);
|
||||||
}
|
}
|
||||||
else if(x<beta->x+(beta->sw)/2){
|
else if(x<beta->Bar_rect.x+(beta->Scalar_rect.w)/2){
|
||||||
beta->Scalar_rect.x=beta->x;
|
beta->Scalar_rect.x=beta->Bar_rect.x;
|
||||||
beta->Slider_value=beta->x+(beta->sw)/2;
|
beta->Slider_value=beta->Bar_rect.x+(beta->Scalar_rect.w)/2;
|
||||||
}
|
}
|
||||||
else{
|
else{
|
||||||
beta->Scalar_rect.x=x-(beta->sw/2);
|
beta->Scalar_rect.x=x-(beta->Scalar_rect.w/2);
|
||||||
beta->Slider_value=x;
|
beta->Slider_value=x;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -76,19 +82,18 @@ void Draw_Slider(SDL_Renderer* renderer,Slider* beta){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Draw_Ballstate(SDL_Renderer* renderer,Scenery* scenery){
|
||||||
|
BALL_Draw(renderer, &(scenery->ball));
|
||||||
|
}
|
||||||
|
|
||||||
void mapping(double *x,Slider* beta){
|
void mapping(double *x,Slider* beta){
|
||||||
*x=((beta->max-beta->min)/(beta->bw-(beta->sw)))*(beta->Slider_value-beta->x-beta->sw/2)+beta->min;
|
*x=((beta->max-beta->min)/(beta->Bar_rect.w-(beta->Scalar_rect.w)))*(beta->Slider_value-beta->Bar_rect.x-beta->Scalar_rect.w/2)+beta->min;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta){
|
void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta){
|
||||||
beta->Scalar_rect = (SDL_Rect){.x=x,.y=y,.w=sw,.h=h};
|
beta->Scalar_rect = (SDL_Rect){.x=x,.y=y,.w=sw,.h=h};
|
||||||
beta->Bar_rect = (SDL_Rect){.x=x,.y=y,.w=bw,.h=h};
|
beta->Bar_rect = (SDL_Rect){.x=x,.y=y,.w=bw,.h=h};
|
||||||
beta->x=x;
|
|
||||||
beta->y=y;
|
|
||||||
beta->sw=sw;
|
|
||||||
beta->bw=bw;
|
|
||||||
beta->h=h;
|
|
||||||
beta->max=max;
|
beta->max=max;
|
||||||
beta->min=min;
|
beta->min=min;
|
||||||
beta->Slider_value=x+sw/2;
|
beta->Slider_value=x+beta->Scalar_rect.w/2;
|
||||||
}
|
}
|
||||||
|
15
settings.h
15
settings.h
@ -7,24 +7,27 @@
|
|||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
#include <SDL2/SDL_image.h>
|
#include <SDL2/SDL_image.h>
|
||||||
#include <stdbool.h>
|
#include <stdbool.h>
|
||||||
|
#include "breakout.h"
|
||||||
|
|
||||||
typedef struct sliderstruct {
|
typedef struct sliderstruct {
|
||||||
SDL_Rect Bar_rect;
|
SDL_Rect Bar_rect;
|
||||||
SDL_Rect Scalar_rect;
|
SDL_Rect Scalar_rect;
|
||||||
int x,y,bw,sw,h;
|
|
||||||
double Slider_value,min,max;
|
double Slider_value,min,max;
|
||||||
} Slider;
|
} Slider;
|
||||||
|
|
||||||
void Settings_Initialize (SDL_Renderer* renderer);
|
|
||||||
|
|
||||||
void Settings_Draw (SDL_Renderer* renderer);
|
void Settings_Draw (SDL_Renderer* renderer,Scenery* scenery);
|
||||||
|
|
||||||
void Settings_Deinitialize();
|
|
||||||
|
|
||||||
void Draw_Slider(SDL_Renderer* renderer,Slider* beta);
|
void Draw_Slider(SDL_Renderer* renderer,Slider* beta);
|
||||||
|
|
||||||
void mapping(double *x,Slider* beta);
|
void Draw_Ballstate(SDL_Renderer* renderer,Scenery* scenery);
|
||||||
|
|
||||||
|
void Settings_Initialize (SDL_Renderer* renderer);
|
||||||
|
|
||||||
void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta);
|
void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta);
|
||||||
|
|
||||||
|
void Settings_Deinitialize();
|
||||||
|
|
||||||
|
void mapping(double *x,Slider* beta);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user