Click Events, added Image and Text libraries (included), working prototype
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@ -26,7 +26,10 @@ typedef struct powerupStruct { // Maybe implement later
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// End Structs
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// Prototypes
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void BREAKOUT_INITIALIZE(SDL_Renderer * renderer, int width, int height);
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void BREAKOUT_GAMELOOP(Uint8 * keystate);
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void BALL_DRAW(Ball * ball);
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void BREAKOUT_DEINITIALIZE(SDL_Renderer * renderer, int width, int height);
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// End Prototypes
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#endif // __breakout_h__
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