Added crude client rendering with pixi.js
Added keyboard controlling Added fixed ball reflections on right paddle added reflections on screen borders Added goal (miss the paddle) detection
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16d001c084
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@ -9,20 +9,22 @@ namespace PongGame.Hubs;
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public struct PongGameState {
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public const float HEIGHT = 500.0f;
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public const float WIDTH = 2 * HEIGHT;
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public const float PADDLE1_OFFSET = 50.0f;
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public const float PADDLE2_OFFSET = 1000 - PADDLE1_OFFSET;
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public const float PADDLE1_OFFSET = WIDTH / 20;
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public const float PADDLE2_OFFSET = WIDTH - PADDLE1_OFFSET;
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public static readonly PongGameState Initial = new() {
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BallState = PongBallState.Initial,
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Paddle1 = PongPaddleState.Initial,
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Paddle2 = PongPaddleState.Initial,
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Status = GameStatus.WaitingForPlayers
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Status = GameStatus.WaitingForPlayers,
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WinnerLeft = null
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};
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public PongPaddleState Paddle1;
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public PongPaddleState Paddle2;
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public PongBallState BallState;
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public GameStatus Status;
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public bool? WinnerLeft;
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public static void Update(ref PongGameState state) {
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if (state.Status is not GameStatus.InProgress) return;
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@ -30,6 +32,12 @@ public struct PongGameState {
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PongPaddleState.Update(ref state.Paddle1);
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PongPaddleState.Update(ref state.Paddle2);
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PongBallState.Update(ref state.BallState);
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var ballX = state.BallState.Pos.X;
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if (ballX is < 0 or > WIDTH) {
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state.WinnerLeft = ballX < 0;
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state.Status = GameStatus.Finished;
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return;
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}
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Collide(in state.Paddle1, ref state.BallState, true);
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Collide(in state.Paddle2, ref state.BallState, false);
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@ -41,40 +49,48 @@ public struct PongGameState {
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if (intersection.IsEmpty) return;
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// TODO: continuous collision
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var ratio = (ballState.Y - paddle.Height + PongPaddleState.PADDLE_HALF_LENGTH) / PongPaddleState.PADDLE_LENGTH;
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var upAngle = left ? MathF.PI * 3 / 8 : MathF.PI * 5 / 8;
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var downAngle = -upAngle;
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var ratio = (ballState.Pos.Y - paddle.Height + PongPaddleState.PADDLE_HALF_LENGTH) / PongPaddleState.PADDLE_LENGTH;
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// TODO: lesser angles
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var upAngle = left ? MathF.PI * 3 / 8 : MathF.PI * 5 / 8;
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var downAngle = left ? -MathF.PI * 3 / 8 : MathF.PI * 11 / 8;
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// TODO: reflect ball on surface instead of launching
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ballState.BallAngle = ratio * downAngle + (1 - ratio) * upAngle;
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}
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public struct PongBallState {
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public const float BALL_SPEED = 8;
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public const float BALL_RADIUS = 2;
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public const float BALL_SPEED = 2 * BALL_RADIUS;
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public const float BALL_RADIUS = HEIGHT / 125;
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public static readonly PongBallState Initial = new() {
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BallAngle = 0.0f,
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X = WIDTH / 2,
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Y = HEIGHT / 2
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Pos = new() {
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X = WIDTH / 2,
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Y = HEIGHT / 2
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}
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};
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public float X;
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public float Y;
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public PointF Pos;
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public float BallAngle;
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public static void Update(ref PongBallState state) {
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var (dy, dx) = MathF.SinCos(state.BallAngle);
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state.X += BALL_SPEED * dx;
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state.Y -= BALL_SPEED * dy;
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state.Pos.X += BALL_SPEED * dx;
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state.Pos.Y -= BALL_SPEED * dy;
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if (state.Pos.Y < BALL_RADIUS
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|| state.Pos.Y > HEIGHT - BALL_RADIUS)
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state.BallAngle = 2 * MathF.PI - state.BallAngle;
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}
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public RectangleF GetCollider() => new(X - BALL_RADIUS, Y - BALL_RADIUS, 2 * BALL_RADIUS, 2 * BALL_RADIUS);
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public RectangleF GetCollider() => new(Pos.X - BALL_RADIUS, Pos.Y - BALL_RADIUS, 2 * BALL_RADIUS, 2 * BALL_RADIUS);
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}
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public struct PongPaddleState {
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public const float PADDLE_LENGTH = HEIGHT / 10;
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public const float PADDLE_HALF_LENGTH = PADDLE_LENGTH / 2;
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public const float PADDLE_WIDTH = PADDLE_LENGTH / 6;
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public const float PADDLE_WIDTH = PADDLE_LENGTH / 5;
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public const float PADDLE_SPEED = 8;
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public static readonly PongPaddleState Initial = new() {
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@ -86,9 +102,9 @@ public struct PongGameState {
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public PongPaddleDirection Direction;
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public static void Update(ref PongPaddleState state) {
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state.Height = Math.Clamp(state.Height + ((int)state.Direction) * PADDLE_SPEED, PADDLE_HALF_LENGTH, HEIGHT - PADDLE_HALF_LENGTH);
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state.Height = Math.Clamp(state.Height - ((int)state.Direction) * PADDLE_SPEED, PADDLE_HALF_LENGTH, HEIGHT - PADDLE_HALF_LENGTH);
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}
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public RectangleF GetCollider(float x) => new(x - PADDLE_HALF_LENGTH, Height - PADDLE_HALF_LENGTH, PADDLE_WIDTH, PADDLE_LENGTH);
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public RectangleF GetCollider(float x) => new(x - PADDLE_WIDTH / 2, Height - PADDLE_HALF_LENGTH, PADDLE_WIDTH, PADDLE_LENGTH);
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}
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}
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@ -20,8 +20,11 @@
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<input id="username" type="text" class="form-control" placeholder="Username" aria-label="Username" aria-describedby="setusername">
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<button id="setusername" class="btn btn-outline-secondary" type="button">Set Username</button>
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</div>
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<div id="canvas-container" class="mb-3"></div>
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</div>
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<script src="~/lib/signalr/dist/browser/signalr.min.js"></script>
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<script src="~/lib/signalr/dist/browser/signalr-protocol-msgpack.min.js"></script>
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<script src="~/lib/pixi/dist/pixi.min.js"></script>
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<script src="~/js/pong.js"></script>
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@ -21,6 +21,17 @@
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"dist/browser/signalr.min.js",
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"dist/browser/signalr.min.js.map"
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]
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},
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{
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"provider": "jsdelivr",
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"library": "pixi.js@7.0.2",
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"destination": "wwwroot/lib/pixi/",
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"files": [
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"dist/pixi.js",
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"dist/pixi.js.map",
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"dist/pixi.min.js.map",
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"dist/pixi.min.js"
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]
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}
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]
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}
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@ -1,7 +1,5 @@
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"use strict";
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console.log("Pong script was run!");
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const connection = new signalR.HubConnectionBuilder()
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.withUrl("/pong/hub")
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.withAutomaticReconnect()
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@ -14,7 +12,7 @@ function getElement(id) {
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const connectionStatus = getElement("connection");
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const createlobby = getElement("createlobby");
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const roomid = getElement("roomid");
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const roomidinput = getElement("roomid");
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const joinroom = getElement("joinroom");
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const usernameinput = getElement("username");
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const setusername = getElement("setusername");
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@ -44,7 +42,10 @@ connection.onreconnected(function (connectionId) {
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});
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createlobby.addEventListener("click", function (event) {
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connection.invoke("CreateRoom").catch(function (err) {
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connection.invoke("CreateRoom").then(function (roomId) {
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roomidinput.value = roomId;
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console.info(`Joined room [${roomId}]`);
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}).catch(function (err) {
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return console.error(err.toString());
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});
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event.preventDefault();
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@ -59,7 +60,7 @@ connection.on("UsernameChanged", function (username) {
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});
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joinroom.addEventListener("click", function (event) {
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connection.invoke("JoinRoom", roomid.value).catch(function (err) {
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connection.invoke("JoinRoom", roomidinput.value).catch(function (err) {
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return console.error(err.toString());
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});
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event.preventDefault();
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@ -89,6 +90,76 @@ function moveUp() { return movePaddle(-1); }
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function stopPaddle() { return movePaddle(0); }
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function moveDown() { return movePaddle(1); }
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// Create the application helper and add its render target to the page
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let app = new PIXI.Application({ width: 1000, height: 500 });
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getElement('canvas-container').appendChild(app.view);
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let graphics = new PIXI.Graphics();
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app.stage.addChild(graphics);
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function renderPaddle(graphics, state, xMid) {
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var xLeft = xMid - 5;
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graphics.beginFill(0x00FFFF);
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graphics.drawRect(xLeft, state.Height - 25, 10, 50);
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graphics.endFill();
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}
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function renderBall(graphics, state) {
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graphics.beginFill(0xFF00FF);
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graphics.drawCircle(state.Pos.X, state.Pos.Y, 4);
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graphics.endFill();
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}
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function renderGameState(graphics, state) {
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graphics.clear();
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renderPaddle(graphics, state.Paddle1, 50);
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renderPaddle(graphics, state.Paddle2, 1000 - 50);
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renderBall(graphics, state.BallState);
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}
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connection.on("ReceiveGameState", function (state) {
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renderGameState(graphics, state);
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});
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const keyEvent = (function () {
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var upPressed = false;
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var downPressed = false;
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function moveUpdated() {
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if (upPressed == downPressed) stopPaddle();
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else if (upPressed) moveUp();
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else if (downPressed) moveDown();
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else console.error("unknown move!");
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}
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function handler(event) {
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if (event.repeat) return;
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if (event.path.indexOf(document.body) != 0) return; // only use key if it was pressed on empty space
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var pressed = event.type == "keyup";
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// W Key is 87, Up arrow is 87
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// S Key is 83, Down arrow is 40
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switch (event.keyCode) {
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case 87:
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case 38:
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upPressed = pressed;
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break;
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case 83:
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case 40:
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downPressed = pressed;
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break;
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default: return;
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}
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event.preventDefault();
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moveUpdated();
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}
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return handler;
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})();
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document.addEventListener('keydown', keyEvent);
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document.addEventListener('keyup', keyEvent);
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connection.start().then(function () {
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console.info(`Connected!`);
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connectionStatus.textContent = "Connected!";
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24183
PongGame/wwwroot/lib/pixi/dist/pixi.js
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PongGame/wwwroot/lib/pixi/dist/pixi.js
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PongGame/wwwroot/lib/pixi/dist/pixi.js.map
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PongGame/wwwroot/lib/pixi/dist/pixi.js.map
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PongGame/wwwroot/lib/pixi/dist/pixi.min.js
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PongGame/wwwroot/lib/pixi/dist/pixi.min.js
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PongGame/wwwroot/lib/pixi/dist/pixi.min.js.map
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PongGame/wwwroot/lib/pixi/dist/pixi.min.js.map
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