breakout/settings.h

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#ifndef __Settings__
#define __Settings__
#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
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#include <stdbool.h>
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#include "breakout.h"
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#include "gamestate.h"
#include "main.h"
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typedef struct sliderstruct {
SDL_Rect Bar_rect;
SDL_Rect Scalar_rect;
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bool IsLock;
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double Slider_value,min,max;
} Slider;
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typedef struct stepsliderstruct {
SDL_Rect Bar_rect;
SDL_Rect Scalar_rect;
SDL_Rect L_Arrow_rect;
SDL_Rect R_Arrow_rect;
bool IsLock;
double Slider_value,min,max;
} Stepslider;
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void Settings_Draw (SDL_Renderer* renderer,Scenery* scenery);
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void Draw_Slider(SDL_Renderer* renderer,Slider* beta);
void Draw_Stepslider(SDL_Renderer* renderer,Stepslider* beta);
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void Settings_Initialize (SDL_Renderer* renderer,Scenery* scenery);
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void Initialize_Slider(int x,int y,int sw,int bw,int h,double min,double max,Slider* beta,double defaultvalue);
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void Initialize_Stepslider(int x,int y,int sw,int bw,int h,double min,double max,Stepslider* beta,double defaultvalue);
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void Settings_Deinitialize();
void mapping(double *x,Slider* beta);
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void Settings_Return();
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#endif