Fixed login system
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aec3cb4882
commit
693d2b7dfe
1
.gitignore
vendored
1
.gitignore
vendored
@ -9,6 +9,7 @@ sdl2-config
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*.psd
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*.exe
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*.json
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*.cfg
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!bhi.exe
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.tags*
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*.txt
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2
Makefile
2
Makefile
@ -1,7 +1,7 @@
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libs = -lmingw32 -lSDL2main -lSDL2 -lopengl32 -lSDL2_image -lSDL2_ttf -lSDL2_mixer
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includes = -I".\include"
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compiler = gcc
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warningLevel = -Wall -Wno-unused-variable -Wno-unused-but-set-variable
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warningLevel = -Wall -Wno-parentheses
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sources = *.c
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linker = -L".\lib"
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dir = bin
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@ -22,8 +22,8 @@
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#define GAMEOVER_HUDScale 16.0f
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#define GAMEOVER_Scale 4.0f
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extern char Username[50];
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extern char Password[50];
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extern char * Username;
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extern char * Password;
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extern bool LoggedIn;
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extern int width, height;
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@ -108,10 +108,9 @@ bool HIGHSCORES_UploadScore(char * username, int score){
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char * line = NULL;
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size_t len = 0;
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ssize_t read;
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char * name, * scorestring;
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sprintf(buffer, "bhi upload %s %s %d", HIGHSCORES_OutputFilePath, username, score);
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// printf("BHI called with \"%s\"\n", buffer);
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printf("BHI called with \"%s\"\n", buffer);
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// printf("Call BHI interface:\n");
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system(buffer);
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// printf("BHI interface quit!\nBHI output handling...\n");
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@ -173,7 +172,7 @@ bool HIGHSCORES_Register(char * username, char * password){
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FILE * fp = fopen(HIGHSCORES_OutputFilePath, "r");
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if (fp == NULL) {
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fclose(fp);
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printf("Login failed: Output file \"%s\" not found!\n", HIGHSCORES_OutputFilePath);
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printf("Registration failed: Output file \"%s\" not found!\n", HIGHSCORES_OutputFilePath);
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return false;
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}
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if ((read = getline(&line, &len, fp)) != -1) {
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105
main.c
105
main.c
@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <stdbool.h>
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#include <math.h>
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#include <string.h>
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#include <time.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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@ -17,8 +18,9 @@
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#include "settings.h"
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#include "background.h"
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#define MAIN_MenuMusicPath "assets/sounds/menu_music.wav"
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#define MAIN_FadeTime 1000
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#define MAIN_MenuMusicPath "assets/sounds/menu_music.wav"
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#define MAIN_AccountSaveFilePath "account.cfg"
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#define MAIN_FadeTime 1000
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#include "main.h"
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@ -37,8 +39,8 @@ bool running = true, fullscreen = false, LoggedIn = false;
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GameState gameState = MainMenu;
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Scenery scenery;
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Mix_Music * MenuLoop;
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char Username[50];
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char Password[50];
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char * Username;
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char * Password;
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int main(int argc, char * args[]){
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AttemptLogin();
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@ -87,36 +89,87 @@ int main(int argc, char * args[]){
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return 0;
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} /* main */
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bool PushNewCredentialsToSaveFile(const char * filename){
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FILE * file;
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if (file = fopen(filename, "w")) {
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fprintf(file, "%s\n%s", Username, Password);
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fclose(file);
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return true;
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}
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return false;
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}
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bool GrabAccountFromSaveFile(const char * filename){
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FILE * file;
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if (file = fopen(filename, "r")) {
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bool success = true;
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success = (fscanf(file, "%s\n%s", Username, Password) > 0);
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if (success) printf("Account save file found \"%s\"!\nAttempting automatic login for user \"%s\"...\n", MAIN_AccountSaveFilePath, Username);
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else printf("Account save file \"%s\" is invalid!\n", MAIN_AccountSaveFilePath);
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fclose(file);
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return success;
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}
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return false;
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} /* GrabAccountFromSaveFile */
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void GAME_ReadCredentials(){
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printf("Input your username: ");
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gets(Username);
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printf("Input your password: ");
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gets(Password);
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}
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bool GAME_Login(){
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printf("Login:\n");
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bool loginSuccess = HIGHSCORES_Login(Username, Password);
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if (loginSuccess) {
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printf("Successfully logged in as %s!\n", Username);
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LoggedIn = true;
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} else
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printf("Login failed!\n");
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return loginSuccess;
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}
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bool GAME_Register(){
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printf("Register:\n");
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bool loginSuccess = HIGHSCORES_Register(Username, Password);
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if (loginSuccess) {
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printf("Successfully registered new account: %s!\n", Username);
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LoggedIn = true;
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} else
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printf("Registration failed!\n");
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return loginSuccess;
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}
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void AttemptLogin(){
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Username = calloc(50, sizeof(char));
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Password = calloc(50, sizeof(char));
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int state;
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bool loginSuccess = false;
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do {
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if (GrabAccountFromSaveFile(MAIN_AccountSaveFilePath)) {
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if (GAME_Login()) {
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printf("Automatic login succeded!\n");
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return;
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} else {
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printf("Automatic login failed! Try manually!\n");
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system("pause");
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}
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}
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while (!loginSuccess) {
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system("cls");
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printf("If you want to upload your score to the scoreboard you need to login! Enter\n\t- 1 for logging in with an existing account\n\t- 2 for creating a new account\n\t- 3 for playing unranked\n");
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state = readIntFromIO("Input>", "Invalid input! Awaited a number from 1 to 3.\n", "%d is not a valid mode!\n", 1, 3);
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switch (state) {
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case 1:
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printf("Log-In:\nInput your username: ");
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gets(Username);
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printf("Input your password: ");
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gets(Password);
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loginSuccess = HIGHSCORES_Login(Username, Password);
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if (loginSuccess)
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printf("Successfully logged in as %s!\n", Username);
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else
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printf("Login failed!\n");
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GAME_ReadCredentials();
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loginSuccess = GAME_Login();
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break;
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case 2:
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printf("Register:\nInput a username: ");
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gets(Username);
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printf("Input a password: ");
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gets(Password);
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loginSuccess = HIGHSCORES_Register(Username, Password);
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if (loginSuccess)
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printf("Successfully registered new account: %s!\n", Username);
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else
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printf("Registration failed!\n");
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GAME_ReadCredentials();
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loginSuccess = GAME_Register();
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break;
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case 3:
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printf("Skipping login!");
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@ -130,7 +183,9 @@ void AttemptLogin(){
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break;
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} /* switch */
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if (!loginSuccess) system("pause");
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} while (!loginSuccess);
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}
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if (PushNewCredentialsToSaveFile(MAIN_AccountSaveFilePath)) printf("New login credentials were automatically saved!\n");
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else printf("Login credentials could not be autosaved!\n");
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} /* AttemptLogin */
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int readIntFromIO(char * m1, char * m2, char * m3, int min, int max){
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@ -322,6 +377,8 @@ void INITIALIZE(){
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void QUIT(){
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printf("De-initializing started...\n");
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free(Username);
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free(Password);
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Mix_FreeMusic(MenuLoop);
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GAMEOVER_Deinitialize();
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BACKGROUND_Deinitialize();
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5
main.h
5
main.h
@ -29,6 +29,11 @@
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#define ss "\341"
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// Prototypes
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bool PushNewCredentialsToSaveFile(const char * filename);
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bool GrabAccountFromSaveFile(const char * filename);
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void GAME_ReadCredentials();
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bool GAME_Login();
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bool GAME_Register();
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void AttemptLogin();
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int readIntFromIO(char * m1, char * m2, char * m3, int min, int max);
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void GAME_Escape();
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