playbutton added, so hit that mf pull button to get a free copy of startmenu.c fellas
This commit is contained in:
		
							
								
								
									
										12
									
								
								startmenu.c
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								startmenu.c
									
									
									
									
									
								
							| @@ -4,14 +4,20 @@ | |||||||
| #include <SDL2/SDL_image.h> | #include <SDL2/SDL_image.h> | ||||||
|  |  | ||||||
| SDL_Texture* TITLE_Texture; | SDL_Texture* TITLE_Texture; | ||||||
| SDL_Rect TargetRect; | SDL_Texture* PLAYBUTTON_Texture; | ||||||
|  |  | ||||||
|  | SDL_Rect TITLE_Rect; | ||||||
|  | SDL_Rect PLAYBUTTON_Rect; | ||||||
|  |  | ||||||
| void Load_Textures (SDL_Renderer* renderer) { | void Load_Textures (SDL_Renderer* renderer) { | ||||||
|     TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png"); |     TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png"); | ||||||
|     TargetRect = (SDL_Rect){.x = 583,.y = 100, .w=754, .h=334}; |     TITLE_Rect = (SDL_Rect){.x = 710,.y = 200, .w=500, .h=223}; | ||||||
|  |  | ||||||
|  |     PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png"); | ||||||
|  |     PLAYBUTTON_Rect = (SDL_Rect){.x = 710, .y = 500, .w=391, .h=223}; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Startmenu_Draw (SDL_Renderer* renderer) { | void Startmenu_Draw (SDL_Renderer* renderer) { | ||||||
|     SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TargetRect); |     SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect); | ||||||
|  |     SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect); | ||||||
| } | } | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user