playbutton added, so hit that mf pull button to get a free copy of startmenu.c fellas
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12
startmenu.c
12
startmenu.c
@ -4,14 +4,20 @@
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_image.h>
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SDL_Texture* TITLE_Texture;
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SDL_Texture* TITLE_Texture;
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SDL_Rect TargetRect;
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SDL_Texture* PLAYBUTTON_Texture;
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SDL_Rect TITLE_Rect;
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SDL_Rect PLAYBUTTON_Rect;
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void Load_Textures (SDL_Renderer* renderer) {
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void Load_Textures (SDL_Renderer* renderer) {
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TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png");
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TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png");
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TargetRect = (SDL_Rect){.x = 583,.y = 100, .w=754, .h=334};
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TITLE_Rect = (SDL_Rect){.x = 710,.y = 200, .w=500, .h=223};
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PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png");
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PLAYBUTTON_Rect = (SDL_Rect){.x = 710, .y = 500, .w=391, .h=223};
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}
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}
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void Startmenu_Draw (SDL_Renderer* renderer) {
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void Startmenu_Draw (SDL_Renderer* renderer) {
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SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TargetRect);
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SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect);
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SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect);
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}
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}
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