playbutton added, so hit that mf pull button to get a free copy of startmenu.c fellas
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							| @@ -4,14 +4,20 @@ | ||||
| #include <SDL2/SDL_image.h> | ||||
|  | ||||
| SDL_Texture* TITLE_Texture; | ||||
| SDL_Rect TargetRect; | ||||
| SDL_Texture* PLAYBUTTON_Texture; | ||||
|  | ||||
| SDL_Rect TITLE_Rect; | ||||
| SDL_Rect PLAYBUTTON_Rect; | ||||
|  | ||||
| void Load_Textures (SDL_Renderer* renderer) { | ||||
|     TITLE_Texture = IMG_LoadTexture(renderer, "assets/images/breaking_button.png"); | ||||
|     TargetRect = (SDL_Rect){.x = 583,.y = 100, .w=754, .h=334}; | ||||
|     TITLE_Rect = (SDL_Rect){.x = 710,.y = 200, .w=500, .h=223}; | ||||
|  | ||||
|     PLAYBUTTON_Texture = IMG_LoadTexture(renderer, "assets/images/play_button.png"); | ||||
|     PLAYBUTTON_Rect = (SDL_Rect){.x = 710, .y = 500, .w=391, .h=223}; | ||||
| } | ||||
|  | ||||
| void Startmenu_Draw (SDL_Renderer* renderer) { | ||||
|     SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TargetRect); | ||||
|     SDL_RenderCopy(renderer, TITLE_Texture, NULL, &TITLE_Rect); | ||||
|     SDL_RenderCopy(renderer, PLAYBUTTON_Texture, NULL, &PLAYBUTTON_Rect); | ||||
| } | ||||
|   | ||||
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