Bugfix
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							| @@ -133,7 +133,7 @@ void BALL_Update(Ball * obj, Paddle * paddle){ | ||||
|  | ||||
|     if (BALL_CollideWithRect(obj, &(paddle->TargetRect))) { | ||||
|         (obj->Location) = vectorSub((obj->Location), lastMomentum);   // Maybe remove this | ||||
|         BALL_SteerMomentum(obj, &(paddle->TargetRect)); | ||||
|         // BALL_SteerMomentum(obj, &(paddle->TargetRect)); | ||||
|         (obj->Location) = vectorAdd((obj->Location), (obj->Momentum));     // Maybe remove this | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -37,7 +37,7 @@ void BREAKOUT_DEINITIALIZE(); | ||||
| void BALL_Initialize(SDL_Renderer * renderer); | ||||
| Ball BALL_CreateDefault(); | ||||
| void BALL_Draw(SDL_Renderer * renderer, Ball * obj); | ||||
| bool BALL_CollideWithRect(Ball * obj, SDL_Rect * rect2); | ||||
| bool BALL_CollideWithRect(Ball * obj, SDL_Rect * rect); | ||||
| bool RECT_Collide(SDL_Rect * rect1, SDL_Rect * rect2); | ||||
| void BALL_Update(Ball * obj, Paddle * paddle); | ||||
| void BALL_DestroyObject(Ball * obj); | ||||
|   | ||||
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