Proper block scaling (ingame) // BUG: Missing block
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15
breakout.c
15
breakout.c
@ -25,7 +25,7 @@ SDL_Rect * BLOCK_SourceRects;
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Ball ball;
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Paddle paddle;
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Block * blocks;
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int BlockCount = 25; // Move to scenery
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int BlockCount = 60; // Move to scenery
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Uint8 * PADDLE_MoveLeftKeys, * PADDLE_MoveRightKeys;
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double BALL_Speed = 15.0f;
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int PADDLE_Speed = 10;
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@ -47,12 +47,11 @@ void BREAKOUT_INITIALIZE(SDL_Renderer * renderer, int width, int height){
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paddle = PADDLE_CreateDefault();
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blocks = malloc(BlockCount * sizeof(Block));
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int index;
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for (int y = 0; y < 5; y++) {
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index = 5 * y;
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for (int x = 0; x < 5; x++) {
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for (int y = 0; y < 6; y++) {
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index = 10 * y;
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for (int x = 0; x < 10; x++) {
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blocks[x + index] = BLOCK_CreateDefault();
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blocks[x + index].TargetRect.x = 200 * x;
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blocks[x + index].TargetRect.y = 100 * y;
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blocks[x + index].TargetRect = (SDL_Rect) {.x = ((192 * x) + 4), .y = ((96 * y) + 2), .w = 184, .h = 92 };
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}
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}
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printf("Game initialized!\n");
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@ -74,8 +73,8 @@ void BREAKOUT_Update(Uint8 * keystate){
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}
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void BREAKOUT_Draw(SDL_Renderer * renderer){
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for (size_t i = 0; i < BlockCount; i++) {
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BLOCK_Draw(renderer, blocks + i);
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for (int i = 0; i < BlockCount; i++) {
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BLOCK_Draw(renderer, &(blocks[i]));
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}
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BALL_Draw(renderer, &ball);
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PADDLE_Draw(renderer, &paddle);
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