Main header fixed again again FML
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7a28b8468f
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24e6e2c76f
15
main.c
15
main.c
@ -15,6 +15,21 @@
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#include "main.h"
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#include "main.h"
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// Default Render Size (Upscaled for bigger monitors)
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const int width = 1920;
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const int height = 1080;
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float XScale = 1.0f, YScale = 1.0f;
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// End render properties
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int numKeys;
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const Uint8 * keystate; // TODO: export all this into scenery and enemy waves
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SDL_Window * window;
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SDL_Renderer * renderer;
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SDL_Event event;
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bool running = true, fullscreen = false;
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GameState gameState = MainMenu;
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Scenery scenery;
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int main(int argc, char * args[]){
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int main(int argc, char * args[]){
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// printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n");
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// printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n");
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// GAME_ChangeState(readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5));
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// GAME_ChangeState(readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5));
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15
main.h
15
main.h
@ -39,19 +39,4 @@ void QUIT();
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int readIntFromIO(char * m1, char * m2, char * m3, int min, int max);
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int readIntFromIO(char * m1, char * m2, char * m3, int min, int max);
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// End Prototypes
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// End Prototypes
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// Default Render Size (Upscaled for bigger monitors)
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const int width = 1920;
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const int height = 1080;
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float XScale = 1.0f, YScale = 1.0f;
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// End render properties
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int numKeys;
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const Uint8 * keystate; // TODO: export all this into scenery and enemy waves
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SDL_Window * window;
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SDL_Renderer * renderer;
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SDL_Event event;
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bool running = true, fullscreen = false;
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GameState gameState = MainMenu;
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Scenery scenery;
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#endif // __main_h__
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#endif // __main_h__
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