breakout/main.c

212 lines
6.5 KiB
C
Raw Normal View History

2018-01-07 14:19:35 +01:00
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <math.h>
#include <time.h>
2018-01-07 14:19:35 +01:00
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
#include "breakout.h"
#include "vector.h"
2018-01-15 13:19:51 +01:00
#include "startmenu.h"
#include "gamestate.h"
2018-01-15 23:47:39 +01:00
#include "highscores.h"
2018-01-07 14:19:35 +01:00
2018-01-18 15:20:01 +01:00
#include "main.h"
2018-01-18 15:34:34 +01:00
// Default Render Size (Upscaled for bigger monitors)
const int width = 1920;
const int height = 1080;
float XScale = 1.0f, YScale = 1.0f;
// End render properties
int numKeys;
const Uint8 * keystate; // TODO: export all this into scenery and enemy waves
SDL_Window * window;
SDL_Renderer * renderer;
SDL_Event event;
bool running = true, fullscreen = false;
GameState gameState = MainMenu;
Scenery scenery;
2018-01-07 14:19:35 +01:00
int main(int argc, char * args[]){
2018-01-18 15:22:53 +01:00
// printf("Spielbereiche\n\t- 1: Hauptmen"ue "\n\t- 2: Spiel\n\t- 3: Level Select\n\t- 4: Settings\n\t- 5: Highscores\n");
// GAME_ChangeState(readIntFromIO("W"ae "hle einen Spielbereich aus, den du testen m"oe "chtest:", "Fehlerhafte Eingabe!\n", "%d ist kein g"ue "ltiger Spielbereich!\n", 1, 5));
2018-01-07 14:19:35 +01:00
INITIALIZE();
while (running) { // Gameloop
2018-01-15 20:28:47 +01:00
HandleSDLEvents();
2018-01-15 13:54:17 +01:00
DrawBackground(renderer);
switch (gameState) {
case Game:
2018-01-15 22:01:58 +01:00
BREAKOUT_Update(&scenery, keystate);
BREAKOUT_Draw(&scenery, renderer);
2018-01-15 13:54:17 +01:00
break;
case MainMenu:
// Startmenu_Update(keystate);
2018-01-18 15:22:53 +01:00
2018-01-15 13:54:17 +01:00
Startmenu_Draw(renderer);
break;
2018-01-15 23:47:39 +01:00
case Highscores:
HIGHSCORES_Draw(renderer);
break;
2018-01-15 13:54:17 +01:00
default:
printf("Unknow state was updated: %d\n", gameState);
2018-01-16 12:10:37 +01:00
break;
2018-01-15 13:54:17 +01:00
}
SDL_RenderPresent(renderer);
2018-01-07 14:19:35 +01:00
}
QUIT();
return 0;
} /* main */
2018-01-18 13:15:12 +01:00
void GAME_Escape(){
running = false;
printf("GAME_Escape was called!\n");
}
2018-01-16 12:10:37 +01:00
void GAME_ChangeState(GameState state){
gameState = state;
switch (gameState) {
case Highscores:
HIGHSCORES_ReloadList();
2018-01-18 15:20:01 +01:00
HIGHSCORES_GenerateTexture(renderer);
2018-01-16 12:10:37 +01:00
printf("State was changed to Highscores!\n");
break;
default:
printf("State was changed to %d!\n", gameState);
break;
}
}
2018-01-15 20:28:47 +01:00
void HandleSDLEvents(){
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
2018-01-15 23:47:39 +01:00
printf("NOTICE: User manually quit window!\n");
2018-01-15 20:28:47 +01:00
running = false;
break;
case SDL_KEYDOWN:
2018-01-18 11:45:19 +01:00
// if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE) running = false;
// else
keyPress(event.key);
2018-01-15 20:28:47 +01:00
break;
case SDL_MOUSEBUTTONDOWN:
mousePress(event.button);
button_clicked(event.button);
2018-01-15 20:28:47 +01:00
break;
case SDL_WINDOWEVENT:
windowChanged(event.window);
break;
}
}
2018-01-18 11:45:19 +01:00
} /* HandleSDLEvents */
2018-01-15 20:28:47 +01:00
2018-01-07 14:19:35 +01:00
void mousePress(SDL_MouseButtonEvent b){ // Debug prop
if (b.button == SDL_BUTTON_LEFT) {
printf("Left mouse pressed at %d, %d\n", b.x, b.y);
2018-01-07 14:19:35 +01:00
} else if (b.button == SDL_BUTTON_RIGHT) {
printf("Right mouse pressed...\n");
} else {
printf("Unknown mouse button pressed: %d\n", b.button);
}
}
2018-01-07 14:45:07 +01:00
void keyPress(SDL_KeyboardEvent b){ // Debug prop
printf("Key pressed: ID is %d\n", b.keysym.scancode);
if (b.keysym.scancode == SDL_SCANCODE_F11 || b.keysym.scancode == SDL_SCANCODE_5) {
2018-01-08 00:45:32 +01:00
toggleFullscreen();
}
}
void toggleFullscreen(){
if (fullscreen) {
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
} else {
SDL_SetWindowFullscreen(window, 0);
}
fullscreen = !fullscreen;
}
void windowChanged(SDL_WindowEvent b){ // Debug prop
switch (b.event) {
case SDL_WINDOWEVENT_SIZE_CHANGED:
printf("Window was resized to (%d|%d)!\n", event.window.data1, event.window.data2);
2018-01-15 13:54:17 +01:00
// BREAKOUT_ChangeSize(event.window.data1, event.window.data2);
XScale = ((double)(event.window.data1) / (double)width);
YScale = ((double)(event.window.data2) / (double)height);
SDL_RenderSetScale(renderer, XScale, YScale);
2018-01-08 00:45:32 +01:00
break;
}
2018-01-07 14:19:35 +01:00
}
2018-01-15 13:54:17 +01:00
void DrawBackground(SDL_Renderer * renderer){
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
2018-01-15 13:54:17 +01:00
} /* DrawFrame */
2018-01-14 13:47:05 +01:00
2018-01-07 14:19:35 +01:00
void INITIALIZE() {
2018-01-15 22:01:58 +01:00
printf("Initializing started...\n");
2018-01-07 14:19:35 +01:00
srand(time(NULL));
2018-01-14 13:47:05 +01:00
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) printf("SDL could not initialize! Error: %s\n", SDL_GetError());
2018-01-07 14:19:35 +01:00
else printf("SDL was successfully initialized!\n");
2018-01-15 22:01:58 +01:00
keystate = SDL_GetKeyboardState(&numKeys);
2018-01-14 13:47:05 +01:00
if (IMG_Init(IMG_INIT_PNG) != IMG_INIT_PNG) printf("IMG could not initialize! Error: %s\n", IMG_GetError());
else printf("IMG was successfully initialized!\n");
2018-01-14 13:47:05 +01:00
if (TTF_Init() == -1) printf("TTF could not initialize! Error: %s\n", TTF_GetError());
else printf("TTF was successfully initialized!\n");
window = SDL_CreateWindow("BreakING", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, SDL_WINDOW_OPENGL);
2018-01-08 00:45:32 +01:00
SDL_SetWindowResizable(window, true);
2018-01-07 14:19:35 +01:00
printf("Window was created!\n");
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
printf("Renderer was created!\n");
2018-01-10 23:56:47 +01:00
BREAKOUT_INITIALIZE(renderer, width, height);
2018-01-15 22:01:58 +01:00
scenery = BREAKOUT_CreateDefault();
2018-01-15 13:19:51 +01:00
Load_Textures(renderer);
2018-01-15 23:47:39 +01:00
HIGHSCORES_Initialize();
2018-01-15 22:01:58 +01:00
printf("Initializing finished!\n");
2018-01-07 14:19:35 +01:00
} /* INITIALIZE */
void QUIT(){
printf("De-initializing started...\n");
2018-01-15 23:47:39 +01:00
HIGHSCORES_Deinitialize();
2018-01-15 22:01:58 +01:00
BREAKOUT_DestroyObject(&scenery);
2018-01-10 23:56:47 +01:00
BREAKOUT_DEINITIALIZE();
TTF_Quit();
IMG_Quit();
2018-01-07 14:19:35 +01:00
printf("Quitting SDL_IMG finished!\n");
SDL_DestroyRenderer(renderer);
printf("De-initializing renderer finished!\n");
SDL_DestroyWindow(window);
printf("De-initializing window finished!\n");
SDL_Quit();
printf("Quitting SDL finished!\n");
printf("De-initializing finished!\n");
} /* QUIT */
int readIntFromIO(char * m1, char * m2, char * m3, int min, int max){
int nitems, num;
while (1) {
while (1) {
printf(m1);
nitems = scanf("%d", &num);
if (nitems == 0) {
printf(m2);
fflush(stdin);
continue;
} else {
break;
}
}
if ((num < min) || (num > max)) {
printf(m3, num);
} else {
break;
}
}
fflush(stdin);
return(num);
} /* readIntFromIO */